Files
OldThink/Content.Server/Ghost/Ghost.cs
Vera Aguilera Puerto d3a611164b Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem

* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events

* Change event names to be more consistent with the rest.

* YAML linter uses the dummy gameticker CVar override.

* Fix game ticker initialization order

* Dummy ticker won't spawn players.

* Fix character creation test
2021-06-20 10:09:24 +02:00

43 lines
1.2 KiB
C#

#nullable enable
using Content.Server.Administration;
using Content.Server.GameTicking;
using Content.Server.Players;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Ghost
{
[AnyCommand]
public class Ghost : IConsoleCommand
{
public string Command => "ghost";
public string Description => "Give up on life and become a ghost.";
public string Help => "ghost";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (player == null)
{
shell?.WriteLine("You have no session, you can't ghost.");
return;
}
var mind = player.ContentData()?.Mind;
if (mind == null)
{
shell?.WriteLine("You have no Mind, you can't ghost.");
return;
}
if (!EntitySystem.Get<GameTicker>().OnGhostAttempt(mind, true))
{
shell?.WriteLine("You can't ghost right now.");
return;
}
}
}
}