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Code Issues Pull Requests Actions 3 Packages Projects Releases Wiki Activity
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5243530d813c695057c08027e024a0b4e7ec9cd7
OldThink/Content.Client/GameObjects/EntitySystems
History
Pieter-Jan Briers 5243530d81 Fix crash on reconnect.
2020-01-26 23:53:33 +01:00
..
CameraRecoilSystem.cs
…
CharacterInterfaceSystem.cs
…
ClientInventorySystem.cs
…
ClientNotifySystem.cs
…
CombatModeSystem.cs
Fix crash on reconnect.
2020-01-26 23:53:33 +01:00
ConstructorSystem.cs
…
ExamineSystem.cs
Use PopupContainer for verbs & examine popups.
2020-01-25 17:28:39 +01:00
IconSmoothSystem.cs
Fix icon smoothing not applying after entities are deleted.
2019-10-14 17:09:45 +02:00
MeleeLungeSystem.cs
Shitty combat mode & animations. (#367)
2019-09-26 22:32:32 +02:00
MeleeWeaponSystem.cs
API changes, renamed SpawnEntityAt to SpawnEntity.
2020-01-24 16:10:48 -08:00
RangedWeaponSystem.cs
Combat mode improvements.
2020-01-26 03:38:51 +01:00
SubFloorHideSystem.cs
The SubFloorHideComponent can now be properly started/stopped. Previously this did nothing.
2019-09-19 11:43:46 -07:00
VerbSystem.cs
Fix opening context menus for world entities.
2020-01-25 23:35:03 +01:00
WindowSystem.cs
Fixes window destruction causing a crash.
2019-11-29 17:08:24 +01:00
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