* fix weird name saving * fix item status * Fix single-user BUIs erroneously closing (#28375) (cherry picked from commit 08952b467d9b2b2db85cb9ebb4e8b628c0145716) * fix meatyore shop * possible playtime fix * fixes --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
64 lines
1.7 KiB
C#
64 lines
1.7 KiB
C#
using Content.Shared.Lathe;
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using Content.Shared.Research.Components;
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using JetBrains.Annotations;
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namespace Content.Client.Lathe.UI
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{
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[UsedImplicitly]
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public sealed class LatheBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private LatheMenu? _menu;
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public LatheBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_menu = new LatheMenu(this);
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_menu.OnClose += Close;
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_menu.OnServerListButtonPressed += _ =>
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{
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SendPredictedMessage(new ConsoleServerSelectionMessage());
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};
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_menu.RecipeQueueAction += (recipe, amount) =>
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{
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SendPredictedMessage(new LatheQueueRecipeMessage(recipe, amount));
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};
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_menu.OpenCenteredRight();
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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switch (state)
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{
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case LatheUpdateState msg:
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if (_menu != null)
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_menu.Recipes = msg.Recipes;
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_menu?.PopulateRecipes();
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_menu?.UpdateCategories();
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_menu?.PopulateQueueList(msg.Queue);
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_menu?.SetQueueInfo(msg.CurrentlyProducing);
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break;
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}
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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_menu?.Dispose();
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}
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}
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}
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