* - balance: Chainsaw can only be crafted using advanced saw.
* - balance: Tweak some melee weapon damage and sizes.
* - balance: Tweak stun baton.
* - balance: No flash heavy attack.
* - balance: Tweak modifier sets.
* - tweak: Stunprod and snatcherprod tweaks.
* - tweak: Auto cycle tweaks.
* - balance: Nerf flamethrower.
* - tweak: Remove old stunprod construction.
* - balance: Tweak shotgun ammo.
* - tweak: Cartridge ejecting tweaks.
* - fix: Fix stunprod held prefix.
* Revert "Makes external & shuttle airlocks bump-openable (#22706)"
This reverts commit 6a73aed6d5.
* - balance: Tweak modifier sets once again.
* - balance: Tweak IED timer.
* - tweak: Chemical explosions can't create vacuum.
59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Events;
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using Robust.Shared.Map;
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namespace Content.Client.Weapons.Ranged.Systems;
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public sealed partial class GunSystem
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{
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protected override void InitializeBallistic()
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{
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base.InitializeBallistic();
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SubscribeLocalEvent<BallisticAmmoProviderComponent, UpdateAmmoCounterEvent>(OnBallisticAmmoCount);
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}
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private void OnBallisticAmmoCount(
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EntityUid uid,
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BallisticAmmoProviderComponent component,
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UpdateAmmoCounterEvent args)
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{
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if (args.Control is DefaultStatusControl control)
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{
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control.Update(GetBallisticShots(component), component.Capacity);
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}
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}
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protected override void Cycle(EntityUid uid, BallisticAmmoProviderComponent component, MapCoordinates coordinates)
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{
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if (!Timing.IsFirstTimePredicted)
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return;
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EntityUid? ent = null;
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// TODO: Combine with TakeAmmo
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if (component.Entities.Count > 0)
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{
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var existing = component.Entities[^1];
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component.Entities.RemoveAt(component.Entities.Count - 1);
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if (Containers.CanRemove(existing, component.Container)) // WD EDIT
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{
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Containers.Remove(existing, component.Container);
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EnsureShootable(existing);
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}
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}
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else if (component.UnspawnedCount > 0)
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{
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component.UnspawnedCount--;
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ent = Spawn(component.Proto, coordinates);
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EnsureShootable(ent.Value);
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}
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if (ent != null && IsClientSide(ent.Value))
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Del(ent.Value);
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var cycledEvent = new GunCycledEvent();
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RaiseLocalEvent(uid, ref cycledEvent);
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}
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}
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