Files
OldThink/Content.Client/_White/PolymorphableCanister/UI/PolymorphableCanisterMenu.xaml.cs
Remuchi d4be4d3445 [Feat] Внешний вид и название канистр можно изменить прямо в игре (#317)
* feat: Теперь можно менять внешний вид канистр газов

* fix: русский язык (я его не знаю)
2024-05-30 17:28:53 +03:00

57 lines
1.8 KiB
C#

using System.Numerics;
using Content.Client.UserInterface.Controls;
using Content.Shared._White.PolymorphableCanister;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
namespace Content.Client._White.PolymorphableCanister.UI;
[GenerateTypedNameReferences]
public sealed partial class PolymorphableCanisterMenu : RadialMenu
{
[Dependency] private readonly EntityManager _entManager = default!;
[Dependency] private readonly IPrototypeManager _protoManager = default!;
public PolymorphableCanisterMenu(EntityUid owner, PolymorphableCanisterBUI bui)
{
IoCManager.InjectDependencies(this);
RobustXamlLoader.Load(this);
if (!_entManager.TryGetComponent<PolymorphableCanisterComponent>(owner, out var canister))
return;
var spriteSystem = _entManager.System<SpriteSystem>();
var main = FindControl<RadialContainer>("Main");
// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
if (main is null)
return;
foreach (var protoId in canister.Prototypes)
{
if (canister.CurrentPrototype == protoId)
continue;
if (!_protoManager.TryIndex(protoId, out var proto))
continue;
var button = new RadialMenuTextureButton
{
ToolTip = Loc.GetString(proto.Name),
TextureNormal = spriteSystem.GetPrototypeIcon(protoId).Default,
StyleClasses = { "RadialMenuButton" },
SetSize = new Vector2(64f, 64f)
};
button.OnButtonUp += _ =>
{
bui.SendMessage(protoId);
Close();
};
main.AddChild(button);
}
}
}