# Conflicts: # Content.Client/Access/AccessOverlay.cs # Content.Client/Access/UI/IdCardConsoleBoundUserInterface.cs # Content.Client/Access/UI/IdCardConsoleWindow.xaml # Content.Client/Access/UI/IdCardConsoleWindow.xaml.cs # Content.Client/Chemistry/UI/InjectorStatusControl.cs # Content.Client/StatusIcon/StatusIconOverlay.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Systems/Chat/ChatUIController.cs # Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml # Content.Server/Access/Systems/IdCardConsoleSystem.cs # Content.Server/Administration/Commands/AGhost.cs # Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs # Content.Server/Connection/ConnectionManager.cs # Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs # Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs # Content.Server/GameTicking/GameTicker.RoundFlow.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs # Content.Server/Resist/EscapeInventorySystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Shared/Access/Components/IdCardConsoleComponent.cs # Content.Shared/Anomaly/SharedAnomalySystem.cs # Content.Shared/Bed/Sleep/SharedSleepingSystem.cs # Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/RCD/Systems/RCDSystem.cs # Content.Shared/Roles/JobPrototype.cs # Content.Shared/StatusIcon/StatusIconPrototype.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Resources/Audio/Machines/attributions.yml # Resources/Locale/en-US/rcd/components/rcd-component.ftl # Resources/Maps/reach.yml # Resources/Prototypes/Catalog/Cargo/cargo_vending.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/ReagentDispensers/beverage.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/boozeomat.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/cola.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/pwrgame.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/shamblersjuice.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/soda.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/spaceup.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/starkist.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml # Resources/Prototypes/DeviceLinking/sink_ports.yml # Resources/Prototypes/Entities/Clothing/Back/duffel.yml # Resources/Prototypes/Entities/Clothing/Belt/base_clothingbelt.yml # Resources/Prototypes/Entities/Clothing/Neck/misc.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/base_clothingouter.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml # Resources/Prototypes/Entities/Mobs/Customization/Markings/gauze.yml # Resources/Prototypes/Entities/Objects/Devices/Electronics/door.yml # Resources/Prototypes/Entities/Objects/Magic/books.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/metal.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml # Resources/Prototypes/Entities/Objects/Misc/tiles.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/morgue.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_assembly.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml # Resources/Prototypes/Entities/Structures/Doors/Firelocks/firelock.yml # Resources/Prototypes/Entities/Structures/Doors/Firelocks/frame.yml # Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml # Resources/Prototypes/Entities/Structures/Doors/SecretDoor/secret_door.yml # Resources/Prototypes/Entities/Structures/Doors/Windoors/assembly.yml # Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Power/cable_terminal.yml # Resources/Prototypes/Entities/Structures/Storage/Tanks/base_structuretanks.yml # Resources/Prototypes/Entities/Structures/Walls/grille.yml # Resources/Prototypes/Recipes/Construction/Graphs/structures/shutter.yml # Resources/Prototypes/Recipes/Crafting/Graphs/improvised/flowercrown.yml # Resources/Prototypes/Recipes/Crafting/improvised.yml # Resources/Prototypes/Roles/Jobs/Security/detective.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Prototypes/StatusEffects/health.yml # Resources/Prototypes/Voice/speech_emotes.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertchaplain.rsi/equipped-OUTERCLOTHING-body-slim.png # Resources/Textures/Decals/bricktile.rsi/white_box.png # Resources/Textures/Objects/Misc/books.rsi/meta.json # Resources/migration.yml
508 lines
21 KiB
C#
508 lines
21 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Threading.Tasks;
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using Content.Server.Administration.Logs;
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using Content.Server.Administration.Managers;
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using Content.Server.Administration.Systems;
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using Content.Server.MoMMI;
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using Content.Server.Preferences.Managers;
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using Content.Server._White.PandaSocket.Main;
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using Content.Server._White.Reputation;
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using Content.Server._White.Sponsors;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Content.Shared.Chat;
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using Content.Shared.Database;
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using Content.Shared.Mind;
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using Content.Shared._White;
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using Robust.Server.Player;
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using Robust.Shared.Asynchronous;
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using Robust.Shared.Configuration;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Replays;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Server.Chat.Managers
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{
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/// <summary>
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/// Dispatches chat messages to clients.
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/// </summary>
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internal sealed partial class ChatManager : IChatManager
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{
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private static readonly Dictionary<string, string> PatronOocColors = new()
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{
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// I had plans for multiple colors and those went nowhere so...
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{ "nuclear_operative", "#aa00ff" },
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{ "syndicate_agent", "#aa00ff" },
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{ "revolutionary", "#aa00ff" }
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};
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[Dependency] private readonly IReplayRecordingManager _replay = default!;
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[Dependency] private readonly IServerNetManager _netManager = default!;
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[Dependency] private readonly IMoMMILink _mommiLink = default!;
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[Dependency] private readonly IAdminManager _adminManager = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IServerPreferencesManager _preferencesManager = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly INetConfigurationManager _netConfigManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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/// WD-EDIT
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[Dependency] private readonly SponsorsManager _sponsorsManager = default!;
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[Dependency] private readonly PandaWebManager _pandaWeb = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly ReputationManager _repManager = default!;
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[Dependency] private readonly ITaskManager _taskManager = default!;
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/// WD-EDIT
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/// <summary>
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/// The maximum length a player-sent message can be sent
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/// </summary>
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public int MaxMessageLength => _configurationManager.GetCVar(CCVars.ChatMaxMessageLength);
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private bool _oocEnabled = true;
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private bool _adminOocEnabled = true;
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private readonly Dictionary<NetUserId, ChatUser> _players = new();
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private readonly Dictionary<NetUserId, (string, TimeSpan)> _lastMessages = new();
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private bool _antispam;
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private int _antispamMinLength;
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private double _antispamIntervalSeconds;
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public void Initialize()
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{
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_netManager.RegisterNetMessage<MsgChatMessage>();
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_netManager.RegisterNetMessage<MsgDeleteChatMessagesBy>();
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_configurationManager.OnValueChanged(CCVars.OocEnabled, OnOocEnabledChanged, true);
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_configurationManager.OnValueChanged(CCVars.AdminOocEnabled, OnAdminOocEnabledChanged, true);
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_playerManager.PlayerStatusChanged += PlayerStatusChanged;
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// WD START
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_configurationManager.OnValueChanged(WhiteCVars.ChatAntispam, val => _antispam = val, true);
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_configurationManager.OnValueChanged(WhiteCVars.AntispamMinLength, val => _antispamMinLength = val, true);
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_configurationManager.OnValueChanged(WhiteCVars.AntispamIntervalSeconds,
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val => _antispamIntervalSeconds = val, true);
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// WD END
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}
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private void OnOocEnabledChanged(bool val)
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{
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if (_oocEnabled == val)
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return;
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_oocEnabled = val;
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DispatchServerAnnouncement(Loc.GetString(val ? "chat-manager-ooc-chat-enabled-message" : "chat-manager-ooc-chat-disabled-message"));
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}
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private void OnAdminOocEnabledChanged(bool val)
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{
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if (_adminOocEnabled == val)
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return;
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_adminOocEnabled = val;
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DispatchServerAnnouncement(Loc.GetString(val ? "chat-manager-admin-ooc-chat-enabled-message" : "chat-manager-admin-ooc-chat-disabled-message"));
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}
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public void DeleteMessagesBy(ICommonSession player)
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{
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if (!_players.TryGetValue(player.UserId, out var user))
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return;
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var msg = new MsgDeleteChatMessagesBy { Key = user.Key, Entities = user.Entities };
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_netManager.ServerSendToAll(msg);
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}
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[return: NotNullIfNotNull(nameof(author))]
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public ChatUser? EnsurePlayer(NetUserId? author)
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{
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if (author == null)
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return null;
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ref var user = ref CollectionsMarshal.GetValueRefOrAddDefault(_players, author.Value, out var exists);
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if (!exists || user == null)
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user = new ChatUser(_players.Count);
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return user;
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}
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#region Server Announcements
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public void DispatchServerAnnouncement(string message, Color? colorOverride = null)
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{
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var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", FormattedMessage.EscapeText(message)));
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ChatMessageToAll(ChatChannel.Server, message, wrappedMessage, EntityUid.Invalid, hideChat: false, recordReplay: true, colorOverride: colorOverride);
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Logger.InfoS("SERVER", message);
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Server announcement: {message}");
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}
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public void DispatchServerMessage(ICommonSession player, string message, bool suppressLog = false)
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{
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var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", FormattedMessage.EscapeText(message)));
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ChatMessageToOne(ChatChannel.Server, message, wrappedMessage, default, false, player.Channel);
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if (!suppressLog)
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Server message to {player:Player}: {message}");
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}
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public void SendAdminAnnouncement(string message)
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{
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var clients = _adminManager.ActiveAdmins.Select(p => p.Channel);
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var wrappedMessage = Loc.GetString("chat-manager-send-admin-announcement-wrap-message",
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("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")), ("message", FormattedMessage.EscapeText(message)));
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ChatMessageToMany(ChatChannel.Admin, message, wrappedMessage, default, false, true, clients);
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Admin announcement: {message}");
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}
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public void SendAdminAlert(string message)
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{
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var clients = _adminManager.ActiveAdmins.Select(p => p.Channel);
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var wrappedMessage = Loc.GetString("chat-manager-send-admin-announcement-wrap-message",
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("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")), ("message", FormattedMessage.EscapeText(message)));
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ChatMessageToMany(ChatChannel.AdminAlert, message, wrappedMessage, default, false, true, clients);
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}
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public void SendAdminAlert(EntityUid player, string message)
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{
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var mindSystem = _entityManager.System<SharedMindSystem>();
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if (!mindSystem.TryGetMind(player, out _, out var mind))
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{
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SendAdminAlert(message);
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return;
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}
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var adminSystem = _entityManager.System<AdminSystem>();
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var antag = mind.UserId != null && (adminSystem.GetCachedPlayerInfo(mind.UserId.Value)?.Antag ?? false);
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SendAdminAlert($"{mind.Session?.Name}{(antag ? " (ANTAG)" : "")} {message}");
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}
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public void SendHookOOC(string sender, string message)
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{
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if (_configurationManager.GetCVar(CCVars.DisableHookedOOC))
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{
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return;
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}
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var wrappedMessage = Loc.GetString("chat-manager-send-hook-ooc-wrap-message", ("senderName", sender), ("message", FormattedMessage.EscapeText(message)));
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ChatMessageToAll(ChatChannel.OOC, message, wrappedMessage, source: EntityUid.Invalid, hideChat: false, recordReplay: true);
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Hook OOC from {sender}: {message}");
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}
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//WD-EDIT
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public void SendHookAdminChat(string sender, string message)
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{
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var admins = _adminManager.ActiveAdmins;
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var wrappedMessage = Loc.GetString("chat-manager-send-admin-chat-wrap-message",
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("adminChannelName", Loc.GetString("chat-manager-admin-discord-channel-name")),
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("playerName", sender), ("message", FormattedMessage.EscapeText(message)));
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ChatMessageToMany(ChatChannel.Admin, message, wrappedMessage, EntityUid.Invalid, false, false, admins.Select(p => p.ConnectedClient));
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}
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public bool TrySendNewMessage(ICommonSession session, string newMessage, bool checkLength = false)
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{
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if (!_antispam || checkLength && newMessage.Length < _antispamMinLength)
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{
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_lastMessages.Remove(session.Data.UserId);
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return true;
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}
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var curTime = _timing.CurTime;
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if (_lastMessages.TryGetValue(session.Data.UserId, out var value))
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{
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var interval = (curTime - value.Item2).TotalSeconds;
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var difference = _antispamIntervalSeconds - interval;
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if (value.Item1 == newMessage && difference > 0d)
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{
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DispatchServerMessage(session,
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Loc.GetString("chat-manager-antispam-warn-message", ("remainingTime", (int) difference)));
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return false;
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}
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}
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_lastMessages[session.Data.UserId] = (newMessage, curTime);
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return true;
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}
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//WD-EDIT
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#endregion
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#region Public OOC Chat API
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/// <summary>
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/// Called for a player to attempt sending an OOC, out-of-game. message.
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/// </summary>
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/// <param name="player">The player sending the message.</param>
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/// <param name="message">The message.</param>
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/// <param name="type">The type of message.</param>
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public void TrySendOOCMessage(ICommonSession player, string message, OOCChatType type)
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{
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if (!HandleRateLimit(player))
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return;
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// Check if message exceeds the character limit
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if (message.Length > MaxMessageLength)
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{
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DispatchServerMessage(player, Loc.GetString("chat-manager-max-message-length-exceeded-message", ("limit", MaxMessageLength)));
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return;
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}
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switch (type)
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{
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case OOCChatType.OOC:
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SendOOC(player, message);
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break;
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case OOCChatType.Admin:
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SendAdminChat(player, message);
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break;
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}
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}
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#endregion
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#region Private API
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private void SendOOC(ICommonSession player, string message)
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{
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if (_adminManager.IsAdmin(player))
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{
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if (!_adminOocEnabled)
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{
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return;
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}
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}
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else if (!_oocEnabled)
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{
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return;
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}
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if (!TrySendNewMessage(player, message)) // WD
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return;
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// WD start
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//_repManager.GetCachedPlayerReputation(player.UserId, out var value);
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var task = Task.Run(async () => await _repManager.GetPlayerReputation(player.UserId));
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_taskManager.BlockWaitOnTask(task);
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var value = task.GetAwaiter().GetResult();
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var reputation = "";
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if (value != null)
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{
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var color = value >= 0 ? "green" : "red";
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reputation = $"[color={color}]({value})[/color]";
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}
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// WD end
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Color? colorOverride = null;
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var wrappedMessage = Loc.GetString("chat-manager-send-ooc-wrap-message", ("playerName",player.Name), ("message", FormattedMessage.EscapeText(message)), ("rep", reputation));
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if (_adminManager.HasAdminFlag(player, AdminFlags.Admin))
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{
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var prefs = _preferencesManager.GetPreferences(player.UserId);
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colorOverride = prefs.AdminOOCColor;
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}
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if ( _netConfigManager.GetClientCVar(player.Channel, CCVars.ShowOocPatronColor) && player.Channel.UserData.PatronTier is { } patron && PatronOocColors.TryGetValue(patron, out var patronColor))
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{
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wrappedMessage = Loc.GetString("chat-manager-send-ooc-patron-wrap-message", ("patronColor", patronColor),("playerName", player.Name), ("message", FormattedMessage.EscapeText(message)), ("rep", reputation));
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}
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//WD-EDIT
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if (_sponsorsManager.TryGetInfo(player.UserId, out var sponsorData) && sponsorData.OOCColor != null)
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{
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wrappedMessage = Loc.GetString("chat-manager-send-ooc-patron-wrap-message", ("patronColor", sponsorData.OOCColor),("playerName", player.Name), ("message", FormattedMessage.EscapeText(message)), ("rep", reputation));
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}
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//WD-EDIT
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//TODO: player.Name color, this will need to change the structure of the MsgChatMessage
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ChatMessageToAll(ChatChannel.OOC, message, wrappedMessage, EntityUid.Invalid, hideChat: false, recordReplay: true, colorOverride: colorOverride, author: player.UserId);
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_mommiLink.SendOOCMessage(player.Name, message);
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"OOC from {player:Player}: {message}");
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//WD-EDIT
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var toUtkaMessage = new UtkaChatMessageEvent()
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{
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Command = "ooc",
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Ckey = player.Name,
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Message = message,
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};
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_pandaWeb.SendBotPostMessage(toUtkaMessage);
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//WD-EDIT
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}
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private void SendAdminChat(ICommonSession player, string message)
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{
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if (!_adminManager.HasAdminFlag(player, AdminFlags.Admin))
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{
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_adminLogger.Add(LogType.Chat, LogImpact.Extreme, $"{player:Player} attempted to send admin message but was not admin");
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return;
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}
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var clients = _adminManager.ActiveAdmins
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.Where(p => _adminManager.HasAdminFlag(p, AdminFlags.Admin))
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.Select(p => p.Channel);
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var wrappedMessage = Loc.GetString("chat-manager-send-admin-chat-wrap-message",
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("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")),
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("playerName", player.Name), ("message", FormattedMessage.EscapeText(message)));
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foreach (var client in clients)
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{
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var isSource = client != player.Channel;
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ChatMessageToOne(ChatChannel.AdminChat,
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message,
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wrappedMessage,
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default,
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false,
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client,
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audioPath: isSource ? _netConfigManager.GetClientCVar(client, CCVars.AdminChatSoundPath) : default,
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audioVolume: isSource ? _netConfigManager.GetClientCVar(client, CCVars.AdminChatSoundVolume) : default,
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author: player.UserId);
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}
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_adminLogger.Add(LogType.Chat, $"Admin chat from {player:Player}: {message}");
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//WD-EDIT
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var asayEventMessage = new UtkaChatMessageEvent()
|
|
{
|
|
Command = "asay",
|
|
Ckey = player.Name,
|
|
Message = message
|
|
};
|
|
|
|
_pandaWeb.SendBotPostMessage(asayEventMessage);
|
|
//WD-EDIT
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Utility
|
|
|
|
public void ChatMessageToOne(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, INetChannel client, Color? colorOverride = null, bool recordReplay = false, string? audioPath = null, float audioVolume = 0, NetUserId? author = null)
|
|
{
|
|
var user = author == null ? null : EnsurePlayer(author);
|
|
var netSource = _entityManager.GetNetEntity(source);
|
|
user?.AddEntity(netSource);
|
|
|
|
var msg = new ChatMessage(channel, message, wrappedMessage, netSource, user?.Key, hideChat, colorOverride, audioPath, audioVolume);
|
|
_netManager.ServerSendMessage(new MsgChatMessage { Message = msg }, client);
|
|
|
|
if (!recordReplay)
|
|
return;
|
|
|
|
if ((channel & ChatChannel.AdminRelated) == 0 ||
|
|
_configurationManager.GetCVar(CCVars.ReplayRecordAdminChat))
|
|
{
|
|
_replay.RecordServerMessage(msg);
|
|
}
|
|
}
|
|
|
|
public void ChatMessageToMany(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, IEnumerable<INetChannel> clients, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0, NetUserId? author = null)
|
|
{
|
|
ChatMessageToMany(channel, message, wrappedMessage, source, hideChat, recordReplay, clients.ToList(),
|
|
colorOverride, audioPath, audioVolume, author);
|
|
}
|
|
|
|
public void ChatMessageToMany(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, List<INetChannel> clients, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0, NetUserId? author = null)
|
|
{
|
|
var user = author == null ? null : EnsurePlayer(author);
|
|
var netSource = _entityManager.GetNetEntity(source);
|
|
user?.AddEntity(netSource);
|
|
|
|
var msg = new ChatMessage(channel, message, wrappedMessage, netSource, user?.Key, hideChat, colorOverride, audioPath, audioVolume);
|
|
_netManager.ServerSendToMany(new MsgChatMessage { Message = msg }, clients);
|
|
|
|
if (!recordReplay)
|
|
return;
|
|
|
|
if ((channel & ChatChannel.AdminRelated) == 0 ||
|
|
_configurationManager.GetCVar(CCVars.ReplayRecordAdminChat))
|
|
{
|
|
_replay.RecordServerMessage(msg);
|
|
}
|
|
}
|
|
|
|
public void ChatMessageToManyFiltered(
|
|
Filter filter,
|
|
ChatChannel channel,
|
|
string message,
|
|
string wrappedMessage,
|
|
EntityUid source,
|
|
bool hideChat,
|
|
bool recordReplay,
|
|
Color? colorOverride = null,
|
|
string? audioPath = null,
|
|
float audioVolume = 0)
|
|
{
|
|
if (!recordReplay && !filter.Recipients.Any())
|
|
return;
|
|
|
|
var clients = new List<INetChannel>();
|
|
foreach (var recipient in filter.Recipients)
|
|
{
|
|
clients.Add(recipient.Channel);
|
|
}
|
|
|
|
ChatMessageToMany(channel, message, wrappedMessage, source, hideChat, recordReplay, clients, colorOverride, audioPath, audioVolume);
|
|
}
|
|
|
|
public void ChatMessageToAll(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0, NetUserId? author = null)
|
|
{
|
|
var user = author == null ? null : EnsurePlayer(author);
|
|
var netSource = _entityManager.GetNetEntity(source);
|
|
user?.AddEntity(netSource);
|
|
|
|
var msg = new ChatMessage(channel, message, wrappedMessage, netSource, user?.Key, hideChat, colorOverride, audioPath, audioVolume);
|
|
_netManager.ServerSendToAll(new MsgChatMessage { Message = msg });
|
|
|
|
if (!recordReplay)
|
|
return;
|
|
|
|
if ((channel & ChatChannel.AdminRelated) == 0 ||
|
|
_configurationManager.GetCVar(CCVars.ReplayRecordAdminChat))
|
|
{
|
|
_replay.RecordServerMessage(msg);
|
|
}
|
|
}
|
|
|
|
public bool MessageCharacterLimit(ICommonSession? player, string message)
|
|
{
|
|
var isOverLength = false;
|
|
|
|
// Non-players don't need to be checked.
|
|
if (player == null)
|
|
return false;
|
|
|
|
// Check if message exceeds the character limit if the sender is a player
|
|
if (message.Length > MaxMessageLength)
|
|
{
|
|
var feedback = Loc.GetString("chat-manager-max-message-length-exceeded-message", ("limit", MaxMessageLength));
|
|
|
|
DispatchServerMessage(player, feedback);
|
|
|
|
isOverLength = true;
|
|
}
|
|
|
|
return isOverLength;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
|
|
public enum OOCChatType : byte
|
|
{
|
|
OOC,
|
|
Admin
|
|
}
|
|
}
|