Files
OldThink/Content.Server/_White/NonPeacefulRoundEnd/NonPeacefulRoundEndSystem.cs
Aviu00 3d415ddd00 Bugfixes (#123)
* - fix: Fix summon rune pulling.

* - fix: Gulagged antag fix.

* - fix: Fix thieves failing objectives on round end.

* - fix: Crossbow fix.
2024-02-25 14:02:11 +07:00

95 lines
3.0 KiB
C#

using System.Linq;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking;
using Content.Shared.CombatMode.Pacification;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Humanoid;
using Content.Shared._White;
using Content.Shared._White.NonPeacefulRoundEnd;
using Robust.Server.Audio;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server._White.NonPeacefulRoundEnd;
public sealed class NonPeacefulRoundEndSystem : EntitySystem
{
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly AudioSystem _sharedAudioSystem = default!;
private NonPeacefulRoundItemsPrototype _nonPeacefulRoundItemsPrototype = default!;
private bool _enabled;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundEndTextAppendEvent>(OnRoundEnded);
_cfg.OnValueChanged(WhiteCVars.NonPeacefulRoundEndEnabled, value => _enabled = value, true);
}
private void OnRoundEnded(RoundEndTextAppendEvent ev)
{
if (!_enabled)
return;
var prototypes = _prototypeManager.EnumeratePrototypes<NonPeacefulRoundItemsPrototype>().ToList();
if (prototypes.Count < 1)
{
return;
}
_nonPeacefulRoundItemsPrototype = _robustRandom.Pick(prototypes);
foreach (var session in _playerManager.Sessions)
{
if (!session.AttachedEntity.HasValue) continue;
RemComp<PacifiedComponent>(session.AttachedEntity.Value);
GiveItem(session.AttachedEntity.Value);
}
var announceCount = _robustRandom.Next(5,15);
for (int i = 0; i <= announceCount; i++)
{
_chatManager.SendAdminAnnouncement("!!!РЕЗНЯ!!!");
}
_sharedAudioSystem.PlayGlobal("/Audio/White/RoundEnd/rezniya.ogg", Filter.Broadcast(), false);
}
private void GiveItem(EntityUid player)
{
var item = _robustRandom.Pick(_nonPeacefulRoundItemsPrototype.Items);
var transform = CompOrNull<TransformComponent>(player);
if(transform == null)
return;
if(!HasComp<HumanoidAppearanceComponent>(player))
return;
if(!HasComp<HandsComponent>(player))
return;
var weaponEntity = _entityManager.SpawnEntity(item, transform.Coordinates);
// _handsSystem.TryDrop(player);
_handsSystem.PickupOrDrop(player, weaponEntity);
}
}