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OldThink/Content.Server/Explosion/EntitySystems
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metalgearsloth 38fc066fb9 Re-implement recoil (#9406)
* Re-implement recoil

Playing around with the values atm

* Update constants

* final tweaks
2022-07-14 22:01:25 +10:00
..
ClusterGrenadeSystem.cs
…
ExplosionGridTileFlood.cs
…
ExplosionSpaceTileFlood.cs
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ExplosionSystem.Airtight.cs
Make explosive armor multiplicative and not additive (#9498)
2022-07-07 13:15:20 +10:00
ExplosionSystem.cs
Re-implement recoil (#9406)
2022-07-14 22:01:25 +10:00
ExplosionSystem.CVars.cs
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ExplosionSystem.GridMap.cs
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ExplosionSystem.Processing.cs
Fix & speed up explosion lookup (#9526)
2022-07-08 13:29:43 +10:00
ExplosionSystem.TileFill.cs
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ExplosionTileFlood.cs
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TriggerSystem.cs
Shards damage barefoot users + steptrigger-related general cleanup (#9585)
2022-07-10 02:28:37 -07:00
TriggerSystem.OnUse.cs
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TriggerSystem.Proximity.cs
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TriggerSystem.Signal.cs
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TriggerSystem.TimedCollide.cs
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