* Disable Pulling When Buckling an entity * Projectile Improvements If you shoot at a person that is critted now it will only hit if you aim at that person otherwise go "above" him and hit other targets. - Dead people are still unhitable * Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> * Firelock In Progress * Revert "Projectile Improvements" This reverts commit 5821afc798e49e530d4086d7a9ddbe097805fdc4. * Firelock Graph * Revert "Merge branch 'master' into test2" This reverts commit c69661cc7d9dcdc6d8c0dd45770f9eb94b231463, reversing changes made to 5f1de8b8d24cd52190addb3df5617cb1012fd52c. * Bunch of stuff - Metal Rods - Reinforced Glass - SetStackCount Condition - Tables - Lattice * Output2 to FloorTileItemComponent * Plating, Underplating and Tiles (+FloorTile Improvements) * Turf Fixes + APC Electronics * Reinforced Glass In-hand textures * All the fixes * Final Changes * (Hopefully) Last commit * Update Resources/Prototypes/Entities/Constructible/Doors/firelock_frame.yml Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Content.Server/GameObjects/Components/Atmos/FirelockComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * A Few more things * Edit FirelockComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
57 lines
1.2 KiB
YAML
57 lines
1.2 KiB
YAML
- type: material
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id: steel
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name: steel
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color: gray
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icon: Objects/Materials/sheets.rsi/metal.png
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density: 7700
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electricResistivity: 6.9e-7
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thermalConductivity: 18
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specificHeat: 500
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- type: material
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id: glass
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name: glass
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color: '#e8f0ff33'
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icon: Objects/Materials/sheets.rsi/glass.png
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density: 2500
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electricResistivity: 1.0e+13
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thermalConductivity: 0.9
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specificHeat: 840
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- type: material
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id: rglass
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name: Reinforced glass
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color: '#49c9a7'
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icon: Objects/Materials/sheets.rsi/rglass.png
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density: 5000
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electricResistivity: 1.0e+13
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thermalConductivity: 0.9
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specificHeat: 5000
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- type: material
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id: gold
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name: gold
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icon: Objects/Materials/goldbar_single.png
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density: 10000
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electricResistivity: 8.0e-9
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thermalConductivity: 30
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specificHeat: 1000
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- type: material
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id: phoron
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name: phoron
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icon: Objects/Materials/phoron_sheet.png
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density: 200
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electricResistivity: 2.1e-1
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thermalConductivity: 80
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specificHeat: 2000
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- type: material
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id: plasteel
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name: plasteel
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icon: Objects/Materials/sheet_plasteel.png
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density: 15400 # literally arbitrary values...
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electricResistivity: 6.9e-7
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thermalConductivity: 18
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specificHeat: 200
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