Files
OldThink/Content.Shared/Suspicion/SharedSuspicionRoleComponent.cs
Acruid 59e5cc5e3c Remove Static Component NetIds (#4247)
* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-07-12 10:32:10 +02:00

30 lines
812 B
C#

#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Suspicion
{
[NetworkedComponent()]
public abstract class SharedSuspicionRoleComponent : Component
{
public sealed override string Name => "SuspicionRole";
}
[Serializable, NetSerializable]
public class SuspicionRoleComponentState : ComponentState
{
public readonly string? Role;
public readonly bool? Antagonist;
public readonly (string name, EntityUid)[] Allies;
public SuspicionRoleComponentState(string? role, bool? antagonist, (string name, EntityUid)[] allies)
{
Role = role;
Antagonist = antagonist;
Allies = allies;
}
}
}