Files
OldThink/Content.Shared/Weapons/Ranged/Barrels/Components/SharedBoltActionBarrelComponent.cs
Acruid 59e5cc5e3c Remove Static Component NetIds (#4247)
* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-07-12 10:32:10 +02:00

30 lines
943 B
C#

#nullable enable
using System;
using Content.Shared.Weapons.Ranged.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Weapons.Ranged.Barrels.Components
{
[Serializable, NetSerializable]
public class BoltActionBarrelComponentState : ComponentState
{
public (bool chambered, bool spent) Chamber { get; }
public FireRateSelector FireRateSelector { get; }
public (int count, int max)? Magazine { get; }
public string? SoundGunshot { get; }
public BoltActionBarrelComponentState(
(bool chambered, bool spent) chamber,
FireRateSelector fireRateSelector,
(int count, int max)? magazine,
string? soundGunshot)
{
Chamber = chamber;
FireRateSelector = fireRateSelector;
Magazine = magazine;
SoundGunshot = soundGunshot;
}
}
}