Files
OldThink/Content.Server/Construction/Completions/SetLayerVisibility.cs
2021-08-05 21:10:06 -07:00

30 lines
878 B
C#

using System.Threading.Tasks;
using Content.Shared.Construction;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
namespace Content.Server.Construction.Completions
{
[DataDefinition]
public class SetLayerVisibility : IGraphAction
{
[DataField("layer")] public int Layer { get; private set; } = 0;
[DataField("value")] public bool Value { get; private set; } = true;
public async Task PerformAction(IEntity entity, IEntity? user)
{
if (entity.Deleted) return;
if (!entity.TryGetComponent(out SpriteComponent? sprite)) return;
// That layer doesn't exist, we do nothing.
if (sprite.LayerCount <= Layer) return;
sprite.LayerSetVisible(Layer, Value);
}
}
}