Files
OldThink/Content.Server/Construction/Completions/VisualizerDataInt.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

50 lines
1.4 KiB
C#

#nullable enable
using System.Threading.Tasks;
using Content.Shared.Construction;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Reflection;
using Robust.Shared.Serialization;
namespace Content.Server.Construction.Completions
{
[UsedImplicitly]
public class VisualizerDataInt : IGraphAction
{
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
public VisualizerDataInt()
{
IoCManager.InjectDependencies(this);
}
void IExposeData.ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => x.Key, "key", string.Empty);
serializer.DataField(this, x => x.Data, "data", 0);
}
public string? Key { get; private set; } = string.Empty;
public int Data { get; private set; } = 0;
public async Task PerformAction(IEntity entity, IEntity? user)
{
if (string.IsNullOrEmpty(Key)) return;
if (entity.TryGetComponent(out AppearanceComponent? appearance))
{
if(_reflectionManager.TryParseEnumReference(Key, out var @enum))
{
appearance.SetData(@enum, Data);
}
else
{
appearance.SetData(Key, Data);
}
}
}
}
}