* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
#nullable enable
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using System.Threading.Tasks;
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using Content.Shared.Construction;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Reflection;
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using Robust.Shared.Serialization;
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namespace Content.Server.Construction.Completions
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{
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[UsedImplicitly]
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public class VisualizerDataInt : IGraphAction
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{
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[Dependency] private readonly IReflectionManager _reflectionManager = default!;
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public VisualizerDataInt()
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{
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IoCManager.InjectDependencies(this);
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}
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void IExposeData.ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(this, x => x.Key, "key", string.Empty);
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serializer.DataField(this, x => x.Data, "data", 0);
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}
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public string? Key { get; private set; } = string.Empty;
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public int Data { get; private set; } = 0;
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public async Task PerformAction(IEntity entity, IEntity? user)
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{
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if (string.IsNullOrEmpty(Key)) return;
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if (entity.TryGetComponent(out AppearanceComponent? appearance))
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{
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if(_reflectionManager.TryParseEnumReference(Key, out var @enum))
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{
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appearance.SetData(@enum, Data);
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}
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else
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{
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appearance.SetData(Key, Data);
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}
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}
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}
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}
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}
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