Files
OldThink/Content.Shared/Chemistry/DefaultMetabolizable.cs
2020-04-05 11:36:12 +02:00

27 lines
874 B
C#

using Content.Shared.Interfaces.Chemistry;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
namespace Content.Shared.Chemistry
{
//Default metabolism for reagents. Metabolizes the reagent with no effects
class DefaultMetabolizable : IMetabolizable
{
//Rate of metabolism in units / second
private decimal _metabolismRate = 1;
public decimal MetabolismRate => _metabolismRate;
void IExposeData.ExposeData(ObjectSerializer serializer)
{
serializer.DataField(ref _metabolismRate, "rate", 1);
}
ReagentUnit IMetabolizable.Metabolize(IEntity solutionEntity, string reagentId, float tickTime)
{
return ReagentUnit.New(MetabolismRate * (decimal)tickTime);
}
}
}