* - fix: Ling fixes. * - fix: Fix ghasp identity. * - fix: Low temp slowdown fix. * - fix: Crossbow fix. * - fix: Fix gamerules. * - fix: Fix shadow shackles. * - fix: Cleanup refund. * - fix: Can't pry runic door. * - fix: Fix crash. * - fix: Fix mood. * - fix: Fix dictionary.
393 lines
14 KiB
C#
393 lines
14 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.Atmos;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.DoAfter;
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using Content.Server.Nutrition.Components; // WD
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using Content.Server.Popups;
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using Content.Shared.ActionBlocker; // WD
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using Content.Shared.Alert;
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using Content.Shared.Atmos;
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using Content.Shared.Body.Components;
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using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.Humanoid; // WD
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using Content.Shared.IdentityManagement; // WD
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using Content.Shared.Interaction; // WD
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using Content.Shared.Inventory; // WD
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using Content.Shared.Mobs; // WD
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using Content.Shared.Mobs.Components; // WD
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Popups; // WD
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using Content.Shared._White.CPR.Events;
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using Content.Shared._White.Mood;
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using Content.Shared.Changeling; // WD
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using JetBrains.Annotations;
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using Robust.Server.Audio; // WD
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using Robust.Shared.Audio; // WD
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// WD removed
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using Robust.Shared.Timing;
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namespace Content.Server.Body.Systems;
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[UsedImplicitly]
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public sealed class RespiratorSystem : EntitySystem
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{
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly AlertsSystem _alertsSystem = default!;
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[Dependency] private readonly AtmosphereSystem _atmosSys = default!;
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[Dependency] private readonly BodySystem _bodySystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSys = default!;
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[Dependency] private readonly LungSystem _lungSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly InventorySystem _inventorySystem = default!; // WD
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[Dependency] private readonly ActionBlockerSystem _blocker = default!; // WD
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[Dependency] private readonly AudioSystem _audio = default!; // WD
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[Dependency] private readonly DoAfterSystem _doAfter = default!; // WD
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[Dependency] private readonly DamageableSystem _damageable = default!; // WD
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public override void Initialize()
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{
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base.Initialize();
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// We want to process lung reagents before we inhale new reagents.
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UpdatesAfter.Add(typeof(MetabolizerSystem));
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SubscribeLocalEvent<RespiratorComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<RespiratorComponent, InteractHandEvent>(OnHandInteract); // WD
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SubscribeLocalEvent<RespiratorComponent, CPREndedEvent>(OnCPRDoAfterEnd); // WD
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SubscribeLocalEvent<RespiratorComponent, EntityUnpausedEvent>(OnUnpaused);
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SubscribeLocalEvent<RespiratorComponent, ApplyMetabolicMultiplierEvent>(OnApplyMetabolicMultiplier);
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}
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private void OnMapInit(Entity<RespiratorComponent> ent, ref MapInitEvent args)
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{
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ent.Comp.NextUpdate = _gameTiming.CurTime + ent.Comp.UpdateInterval;
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}
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private void OnUnpaused(Entity<RespiratorComponent> ent, ref EntityUnpausedEvent args)
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{
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ent.Comp.NextUpdate += args.PausedTime;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<RespiratorComponent, BodyComponent>();
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while (query.MoveNext(out var uid, out var respirator, out var body))
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{
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if (_gameTiming.CurTime < respirator.NextUpdate)
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continue;
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respirator.NextUpdate += respirator.UpdateInterval;
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if (_mobState.IsDead(uid))
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continue;
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UpdateSaturation(uid, -(float) respirator.UpdateInterval.TotalSeconds, respirator);
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if (!_mobState.IsIncapacitated(uid)) // cannot breathe in crit.
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{
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switch (respirator.Status)
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{
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case RespiratorStatus.Inhaling:
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Inhale(uid, body);
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respirator.Status = RespiratorStatus.Exhaling;
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break;
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case RespiratorStatus.Exhaling:
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Exhale(uid, body);
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respirator.Status = RespiratorStatus.Inhaling;
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break;
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}
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}
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if (respirator.Saturation < respirator.SuffocationThreshold)
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{
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if (TryComp(uid, out VoidAdaptationComponent? voidAdaptation))
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{
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voidAdaptation.ChemMultiplier = 0.75f;
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StopSuffocation((uid, respirator));
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respirator.SuffocationCycles = 0;
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continue;
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}
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if (_gameTiming.CurTime >= respirator.LastGaspPopupTime + respirator.GaspPopupCooldown)
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{
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respirator.LastGaspPopupTime = _gameTiming.CurTime;
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_popupSystem.PopupEntity($"{Name(Identity.Entity(uid, EntityManager))} задыхается!", uid);
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}
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TakeSuffocationDamage((uid, respirator));
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respirator.SuffocationCycles += 1;
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continue;
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}
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StopSuffocation((uid, respirator));
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respirator.SuffocationCycles = 0;
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}
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}
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public void Inhale(EntityUid uid, BodyComponent? body = null)
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{
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if (!Resolve(uid, ref body, logMissing: false))
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return;
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var organs = _bodySystem.GetBodyOrganComponents<LungComponent>(uid, body);
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// Inhale gas
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var ev = new InhaleLocationEvent();
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RaiseLocalEvent(uid, ref ev, broadcast: false);
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ev.Gas ??= _atmosSys.GetContainingMixture(uid, excite: true);
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if (ev.Gas is null)
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{
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return;
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}
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var actualGas = ev.Gas.RemoveVolume(Atmospherics.BreathVolume);
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var lungRatio = 1.0f / organs.Count;
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var gas = organs.Count == 1 ? actualGas : actualGas.RemoveRatio(lungRatio);
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foreach (var (lung, _) in organs)
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{
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// Merge doesn't remove gas from the giver.
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_atmosSys.Merge(lung.Air, gas);
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_lungSystem.GasToReagent(lung.Owner, lung);
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}
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}
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public void Exhale(EntityUid uid, BodyComponent? body = null)
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{
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if (!Resolve(uid, ref body, logMissing: false))
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return;
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var organs = _bodySystem.GetBodyOrganComponents<LungComponent>(uid, body);
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// exhale gas
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var ev = new ExhaleLocationEvent();
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RaiseLocalEvent(uid, ref ev, broadcast: false);
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if (ev.Gas is null)
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{
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ev.Gas = _atmosSys.GetContainingMixture(uid, excite: true);
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// Walls and grids without atmos comp return null. I guess it makes sense to not be able to exhale in walls,
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// but this also means you cannot exhale on some grids.
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ev.Gas ??= GasMixture.SpaceGas;
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}
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var outGas = new GasMixture(ev.Gas.Volume);
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foreach (var (lung, _) in organs)
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{
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_atmosSys.Merge(outGas, lung.Air);
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lung.Air.Clear();
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if (_solutionContainerSystem.ResolveSolution(lung.Owner, lung.SolutionName, ref lung.Solution))
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_solutionContainerSystem.RemoveAllSolution(lung.Solution.Value);
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}
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_atmosSys.Merge(ev.Gas, outGas);
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}
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private void TakeSuffocationDamage(Entity<RespiratorComponent> ent)
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{
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if (ent.Comp.SuffocationCycles == 2)
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_adminLogger.Add(LogType.Asphyxiation, $"{ToPrettyString(ent):entity} started suffocating");
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if (ent.Comp.SuffocationCycles >= ent.Comp.SuffocationCycleThreshold)
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{
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// TODO: This is not going work with multiple different lungs, if that ever becomes a possibility
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var organs = _bodySystem.GetBodyOrganComponents<LungComponent>(ent);
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foreach (var (comp, _) in organs)
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{
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_alertsSystem.ShowAlert(ent, comp.Alert);
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RaiseLocalEvent(ent.Owner, new MoodEffectEvent("Suffocating")); // WD edit
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}
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}
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_damageableSys.TryChangeDamage(ent, ent.Comp.Damage, interruptsDoAfters: false);
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}
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private void StopSuffocation(Entity<RespiratorComponent> ent)
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{
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if (ent.Comp.SuffocationCycles >= 2)
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_adminLogger.Add(LogType.Asphyxiation, $"{ToPrettyString(ent):entity} stopped suffocating");
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// TODO: This is not going work with multiple different lungs, if that ever becomes a possibility
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var organs = _bodySystem.GetBodyOrganComponents<LungComponent>(ent);
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foreach (var (comp, _) in organs)
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{
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_alertsSystem.ClearAlert(ent, comp.Alert);
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}
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_damageableSys.TryChangeDamage(ent, ent.Comp.DamageRecovery);
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}
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public void UpdateSaturation(EntityUid uid, float amount,
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RespiratorComponent? respirator = null)
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{
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if (!Resolve(uid, ref respirator, false))
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return;
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respirator.Saturation += amount;
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respirator.Saturation =
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Math.Clamp(respirator.Saturation, respirator.MinSaturation, respirator.MaxSaturation);
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}
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private void OnApplyMetabolicMultiplier(
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Entity<RespiratorComponent> ent,
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ref ApplyMetabolicMultiplierEvent args)
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{
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if (args.Apply)
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{
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ent.Comp.UpdateInterval *= args.Multiplier;
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ent.Comp.Saturation *= args.Multiplier;
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ent.Comp.MaxSaturation *= args.Multiplier;
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ent.Comp.MinSaturation *= args.Multiplier;
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return;
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}
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// This way we don't have to worry about it breaking if the stasis bed component is destroyed
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ent.Comp.UpdateInterval /= args.Multiplier;
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ent.Comp.Saturation /= args.Multiplier;
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ent.Comp.MaxSaturation /= args.Multiplier;
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ent.Comp.MinSaturation /= args.Multiplier;
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}
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// WD start
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private void OnHandInteract(EntityUid uid, RespiratorComponent component, InteractHandEvent args)
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{
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if (!CanCPR(uid, component, args.User))
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return;
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DoCPR(uid, component, args.User);
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args.Handled = true;
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}
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private bool CanCPR(EntityUid target, RespiratorComponent comp, EntityUid user)
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{
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if (!_blocker.CanInteract(user, target))
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return false;
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if (target == user)
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return false;
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if (comp.CPRPerformedBy != null && comp.CPRPerformedBy != user)
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return false;
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if (!TryComp<HumanoidAppearanceComponent>(target, out _) && !TryComp<HumanoidAppearanceComponent>(user, out _))
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return false;
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if (!TryComp(target, out MobStateComponent? targetState))
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return false;
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if (targetState.CurrentState == MobState.Dead)
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{
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_popupSystem.PopupEntity(Loc.GetString("cpr-too-late", ("target", Identity.Entity(target, EntityManager))),
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target, user);
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return false;
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}
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if (targetState.CurrentState != MobState.Critical)
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return false;
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if (_inventorySystem.TryGetSlotEntity(user, "mask", out var maskUidUser) &&
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EntityManager.TryGetComponent<IngestionBlockerComponent>(maskUidUser, out var blockerUser) &&
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blockerUser.Enabled)
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{
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_popupSystem.PopupEntity(Loc.GetString("cpr-mask-block-user"), user, user);
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return false;
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}
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if (!_inventorySystem.TryGetSlotEntity(target, "mask", out var maskUidTarget) ||
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!EntityManager.TryGetComponent<IngestionBlockerComponent>(maskUidTarget, out var blockerTarget) ||
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!blockerTarget.Enabled)
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return true;
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_popupSystem.PopupEntity(
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Loc.GetString("cpr-mask-block-target", ("target", Identity.Entity(target, EntityManager))), target, user);
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return false;
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}
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private void DoCPR(EntityUid target, RespiratorComponent comp, EntityUid user)
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{
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var doAfterEventArgs = new DoAfterArgs(EntityManager, user, 1, new CPREndedEvent(), target, target: target)
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{
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BreakOnMove = true,
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BreakOnDamage = true,
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NeedHand = true,
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BreakOnHandChange = true
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};
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if (!_doAfter.TryStartDoAfter(doAfterEventArgs))
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{
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_popupSystem.PopupEntity(Loc.GetString("cpr-failed"), user, user);
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return;
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}
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comp.CPRPerformedBy = user;
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_popupSystem.PopupEntity(Loc.GetString("cpr-started", ("target", Identity.Entity(target, EntityManager)),
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("user", Identity.Entity(user, EntityManager))), target, PopupType.Medium);
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comp.CPRPlayingStream =
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_audio.PlayPvs(comp.CPRSound, target, AudioParams.Default.WithVolume(-3f).WithLoop(true)).Value.Entity;
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_adminLogger.Add(LogType.Action, LogImpact.High,
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$"{ToPrettyString(user):entity} начал произовдить СЛР на {ToPrettyString(target):entity}");
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}
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private void OnCPRDoAfterEnd(EntityUid uid, RespiratorComponent component, CPREndedEvent args)
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{
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if (args.Handled)
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return;
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if (args.Cancelled || !TryComp<MobStateComponent>(args.Target, out var targetState) ||
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targetState.CurrentState != MobState.Critical)
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{
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_audio.Stop(component.CPRPlayingStream);
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component.CPRPerformedBy = null;
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_popupSystem.PopupEntity(Loc.GetString("cpr-failed"), args.User, args.User);
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_adminLogger.Add(LogType.Action, LogImpact.High,
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$"{ToPrettyString(args.User):entity} не удалось произвести СЛР на {ToPrettyString(args.Target):entity}");
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return;
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}
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args.Handled = true;
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_damageable.TryChangeDamage(uid, -component.Damage * 2, true, false);
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_popupSystem.PopupEntity(Loc.GetString("cpr-cycle-ended", ("target", Identity.Entity(uid, EntityManager)),
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("user", Identity.Entity(args.User, EntityManager))), uid);
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_adminLogger.Add(LogType.Action, LogImpact.High,
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$"{ToPrettyString(args.User):entity} произвёл СЛР на {ToPrettyString(args.Target):entity}");
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if (args.Target != null && CanCPR(args.Target.Value, component, args.User))
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{
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args.Repeat = true;
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}
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else
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{
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component.CPRPerformedBy = null;
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_audio.Stop(component.CPRPlayingStream);
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}
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RaiseLocalEvent(args.User, new MoodEffectEvent("SavedLife"));
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}
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//WD end
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}
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[ByRefEvent]
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public record struct InhaleLocationEvent(GasMixture? Gas);
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[ByRefEvent]
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public record struct ExhaleLocationEvent(GasMixture? Gas);
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