Files
OldThink/Content.Server/Changeling/ChangelingSystem.Shop.cs
Aviu00 6272da2bb3 Fixes (#289)
* - fix: Ling fixes.

* - fix: Fix ghasp identity.

* - fix: Low temp slowdown fix.

* - fix: Crossbow fix.

* - fix: Fix gamerules.

* - fix: Fix shadow shackles.

* - fix: Cleanup refund.

* - fix: Can't pry runic door.

* - fix: Fix crash.

* - fix: Fix mood.

* - fix: Fix dictionary.
2024-04-21 18:07:27 +03:00

53 lines
1.8 KiB
C#

using Content.Server.Flash.Components;
using Content.Server.Store.Components;
using Content.Shared._White.Overlays;
using Content.Shared.Changeling;
using Content.Shared.Eye.Blinding.Components;
using Content.Shared.Implants.Components;
using Content.Shared.Inventory;
namespace Content.Server.Changeling;
public sealed partial class ChangelingSystem
{
private void InitializeShop()
{
SubscribeLocalEvent<SubdermalImplantComponent, ChangelingShopActionEvent>(OnShop);
SubscribeLocalEvent<ChangelingComponent, ChangelingRefundEvent>(OnChangelingRefund);
SubscribeLocalEvent<DeleteOnChangelingRefundComponent, InventoryRelayedEvent<ChangelingRefundEvent>>(OnRefund);
}
private void OnRefund(Entity<DeleteOnChangelingRefundComponent> ent,
ref InventoryRelayedEvent<ChangelingRefundEvent> args)
{
QueueDel(ent);
}
private void OnChangelingRefund(Entity<ChangelingComponent> ent, ref ChangelingRefundEvent args)
{
RemComp<EyeProtectionComponent>(ent);
RemComp<FlashImmunityComponent>(ent);
RemComp<TemporaryNightVisionComponent>(ent);
RemComp<VoidAdaptationComponent>(ent);
foreach (var hand in _handsSystem.EnumerateHands(ent))
{
if (hand.HeldEntity != null && HasComp<DeleteOnChangelingRefundComponent>(hand.HeldEntity.Value))
QueueDel(hand.HeldEntity.Value);
}
if (!TryComp(args.Store, out StoreComponent? storeComponent))
return;
_storeSystem.DisableRefund(args.Store, storeComponent);
}
private void OnShop(EntityUid uid, SubdermalImplantComponent component, ChangelingShopActionEvent args)
{
if(!TryComp<StoreComponent>(uid, out var store))
return;
_storeSystem.ToggleUi(args.Performer, uid, store);
}
}