Files
OldThink/Content.Server/Sandbox/SandboxSystem.cs
Remuchi d2d501dbc0 Merge remote-tracking branch 'upstream/master' into upstream
# Conflicts:
#	Content.Client/Access/AccessOverlay.cs
#	Content.Client/Access/UI/IdCardConsoleBoundUserInterface.cs
#	Content.Client/Access/UI/IdCardConsoleWindow.xaml
#	Content.Client/Access/UI/IdCardConsoleWindow.xaml.cs
#	Content.Client/Chemistry/UI/InjectorStatusControl.cs
#	Content.Client/StatusIcon/StatusIconOverlay.cs
#	Content.Client/Stylesheets/StyleNano.cs
#	Content.Client/UserInterface/Systems/Chat/ChatUIController.cs
#	Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml
#	Content.Server/Access/Systems/IdCardConsoleSystem.cs
#	Content.Server/Administration/Commands/AGhost.cs
#	Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs
#	Content.Server/Connection/ConnectionManager.cs
#	Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/GameTicking/GameTicker.RoundFlow.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
#	Content.Server/Resist/EscapeInventorySystem.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Shared/Access/Components/IdCardConsoleComponent.cs
#	Content.Shared/Anomaly/SharedAnomalySystem.cs
#	Content.Shared/Bed/Sleep/SharedSleepingSystem.cs
#	Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
#	Content.Shared/Lock/LockSystem.cs
#	Content.Shared/RCD/Systems/RCDSystem.cs
#	Content.Shared/Roles/JobPrototype.cs
#	Content.Shared/StatusIcon/StatusIconPrototype.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Resources/Audio/Machines/attributions.yml
#	Resources/Locale/en-US/rcd/components/rcd-component.ftl
#	Resources/Maps/reach.yml
#	Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Catalog/ReagentDispensers/beverage.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/boozeomat.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/cola.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/pwrgame.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/shamblersjuice.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/soda.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/spaceup.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/starkist.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml
#	Resources/Prototypes/DeviceLinking/sink_ports.yml
#	Resources/Prototypes/Entities/Clothing/Back/duffel.yml
#	Resources/Prototypes/Entities/Clothing/Belt/base_clothingbelt.yml
#	Resources/Prototypes/Entities/Clothing/Neck/misc.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/base_clothingouter.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/gauze.yml
#	Resources/Prototypes/Entities/Objects/Devices/Electronics/door.yml
#	Resources/Prototypes/Entities/Objects/Magic/books.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/metal.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml
#	Resources/Prototypes/Entities/Objects/Misc/tiles.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/morgue.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_assembly.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml
#	Resources/Prototypes/Entities/Structures/Doors/Firelocks/firelock.yml
#	Resources/Prototypes/Entities/Structures/Doors/Firelocks/frame.yml
#	Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml
#	Resources/Prototypes/Entities/Structures/Doors/SecretDoor/secret_door.yml
#	Resources/Prototypes/Entities/Structures/Doors/Windoors/assembly.yml
#	Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Entities/Structures/Power/cable_terminal.yml
#	Resources/Prototypes/Entities/Structures/Storage/Tanks/base_structuretanks.yml
#	Resources/Prototypes/Entities/Structures/Walls/grille.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/shutter.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/flowercrown.yml
#	Resources/Prototypes/Recipes/Crafting/improvised.yml
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/StatusEffects/health.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Prototypes/lobbyscreens.yml
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertchaplain.rsi/equipped-OUTERCLOTHING-body-slim.png
#	Resources/Textures/Decals/bricktile.rsi/white_box.png
#	Resources/Textures/Objects/Misc/books.rsi/meta.json
#	Resources/migration.yml
2024-04-13 11:29:33 +07:00

231 lines
8.7 KiB
C#

using System.Linq;
using Content.Server.GameTicking;
using Content.Shared.Access;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Administration.Logs;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Database;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Inventory;
using Content.Shared.PDA;
using Content.Shared.Sandbox;
using Robust.Server.Console;
using Robust.Server.Placement;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Server.Sandbox
{
public sealed class SandboxSystem : SharedSandboxSystem
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IPlacementManager _placementManager = default!;
[Dependency] private readonly IConGroupController _conGroupController = default!;
[Dependency] private readonly IServerConsoleHost _host = default!;
[Dependency] private readonly SharedAccessSystem _access = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly ItemSlotsSystem _slots = default!;
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
//WD-EDIT
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
//WD-EDIT
private bool _isSandboxEnabled;
[ViewVariables(VVAccess.ReadWrite)]
public bool IsSandboxEnabled
{
get => _isSandboxEnabled;
set
{
_isSandboxEnabled = value;
UpdateSandboxStatusForAll();
}
}
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<MsgSandboxRespawn>(SandboxRespawnReceived);
SubscribeNetworkEvent<MsgSandboxGiveAccess>(SandboxGiveAccessReceived);
SubscribeNetworkEvent<MsgSandboxGiveAghost>(SandboxGiveAghostReceived);
SubscribeNetworkEvent<MsgSandboxSuicide>(SandboxSuicideReceived);
SubscribeLocalEvent<GameRunLevelChangedEvent>(GameTickerOnOnRunLevelChanged);
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
_placementManager.AllowPlacementFunc = placement =>
{
//WD-EDIT
//Logger.Info($"{placement.MsgChannel.UserName} spawned {placement.EntityTemplateName} on position {placement.EntityCoordinates}");
var data = _playerManager.GetSessionByUserId(placement.MsgChannel.UserId);
var playerUid = data.AttachedEntity.GetValueOrDefault();
var coordinates = placement.NetCoordinates;
switch (placement.PlaceType)
{
case PlacementManagerMessage.StartPlacement:
break;
case PlacementManagerMessage.CancelPlacement:
break;
case PlacementManagerMessage.RequestPlacement:
_adminLogger.Add(LogType.EntitySpawn, LogImpact.High, $"{placement.EntityTemplateName} was spawned by" +
$" {ToPrettyString(playerUid):player} at " +
$"{ToPrettyString(coordinates.NetEntity):entity} X={coordinates.X}, Y={coordinates.Y}");
break;
case PlacementManagerMessage.RequestEntRemove:
_adminLogger.Add(LogType.EntitySpawn, LogImpact.High, $"{ToPrettyString(placement.EntityUid):entity} was deleted by {ToPrettyString(playerUid):player}");
break;
case PlacementManagerMessage.RequestRectRemove:
break;
}
_adminLogger.Add(LogType.EntitySpawn, $"{ToPrettyString(placement.EntityUid):entity} spawned");
//WD-EDIT
if (IsSandboxEnabled)
{
return true;
}
var channel = placement.MsgChannel;
var player = _playerManager.GetSessionByChannel(channel);
if (_conGroupController.CanAdminPlace(player))
{
return true;
}
return false;
};
}
public override void Shutdown()
{
base.Shutdown();
_placementManager.AllowPlacementFunc = null;
_playerManager.PlayerStatusChanged -= OnPlayerStatusChanged;
}
private void GameTickerOnOnRunLevelChanged(GameRunLevelChangedEvent obj)
{
// Automatically clear sandbox state when round resets.
if (obj.New == GameRunLevel.PreRoundLobby)
{
IsSandboxEnabled = false;
}
}
private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
{
if (e.NewStatus != SessionStatus.Connected || e.OldStatus != SessionStatus.Connecting)
return;
RaiseNetworkEvent(new MsgSandboxStatus { SandboxAllowed = IsSandboxEnabled }, e.Session.Channel);
}
private void SandboxRespawnReceived(MsgSandboxRespawn message, EntitySessionEventArgs args)
{
if (!IsSandboxEnabled)
return;
var player = _playerManager.GetSessionByChannel(args.SenderSession.Channel);
if (player.AttachedEntity == null) return;
_ticker.Respawn(player);
}
private void SandboxGiveAccessReceived(MsgSandboxGiveAccess message, EntitySessionEventArgs args)
{
if (!IsSandboxEnabled)
return;
var player = _playerManager.GetSessionByChannel(args.SenderSession.Channel);
if (player.AttachedEntity is not { } attached)
{
return;
}
var allAccess = PrototypeManager
.EnumeratePrototypes<AccessLevelPrototype>()
.Select(p => new ProtoId<AccessLevelPrototype>(p.ID)).ToList();
if (_inventory.TryGetSlotEntity(attached, "id", out var slotEntity))
{
if (HasComp<AccessComponent>(slotEntity))
{
UpgradeId(slotEntity.Value);
}
else if (TryComp<PdaComponent>(slotEntity, out var pda))
{
if (pda.ContainedId is null)
{
var newID = CreateFreshId();
if (TryComp<ItemSlotsComponent>(slotEntity, out var itemSlots))
{
_slots.TryInsert(slotEntity.Value, pda.IdSlot, newID, null);
}
}
else
{
UpgradeId(pda.ContainedId!.Value);
}
}
}
else if (TryComp<HandsComponent>(attached, out var hands))
{
var card = CreateFreshId();
if (!_inventory.TryEquip(attached, card, "id", true, true))
{
_handsSystem.PickupOrDrop(attached, card, handsComp: hands);
}
}
void UpgradeId(EntityUid id)
{
_access.TrySetTags(id, allAccess);
}
EntityUid CreateFreshId()
{
var card = Spawn("CaptainIDCard", Transform(attached).Coordinates);
UpgradeId(card);
Comp<IdCardComponent>(card).FullName = MetaData(attached).EntityName;
return card;
}
}
private void SandboxGiveAghostReceived(MsgSandboxGiveAghost message, EntitySessionEventArgs args)
{
if (!IsSandboxEnabled)
return;
var player = _playerManager.GetSessionByChannel(args.SenderSession.Channel);
_host.ExecuteCommand(player, _conGroupController.CanCommand(player, "aghost") ? "aghost" : "ghost");
}
private void SandboxSuicideReceived(MsgSandboxSuicide message, EntitySessionEventArgs args)
{
if (!IsSandboxEnabled)
return;
var player = _playerManager.GetSessionByChannel(args.SenderSession.Channel);
_host.ExecuteCommand(player, "suicide");
}
private void UpdateSandboxStatusForAll()
{
RaiseNetworkEvent(new MsgSandboxStatus { SandboxAllowed = IsSandboxEnabled });
}
}
}