# Conflicts: # Content.Client/Access/AccessOverlay.cs # Content.Client/Access/UI/IdCardConsoleBoundUserInterface.cs # Content.Client/Access/UI/IdCardConsoleWindow.xaml # Content.Client/Access/UI/IdCardConsoleWindow.xaml.cs # Content.Client/Chemistry/UI/InjectorStatusControl.cs # Content.Client/StatusIcon/StatusIconOverlay.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Systems/Chat/ChatUIController.cs # Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml # Content.Server/Access/Systems/IdCardConsoleSystem.cs # Content.Server/Administration/Commands/AGhost.cs # Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs # Content.Server/Connection/ConnectionManager.cs # Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs # Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs # Content.Server/GameTicking/GameTicker.RoundFlow.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs # Content.Server/Resist/EscapeInventorySystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Shared/Access/Components/IdCardConsoleComponent.cs # Content.Shared/Anomaly/SharedAnomalySystem.cs # Content.Shared/Bed/Sleep/SharedSleepingSystem.cs # Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/RCD/Systems/RCDSystem.cs # Content.Shared/Roles/JobPrototype.cs # Content.Shared/StatusIcon/StatusIconPrototype.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Resources/Audio/Machines/attributions.yml # Resources/Locale/en-US/rcd/components/rcd-component.ftl # Resources/Maps/reach.yml # Resources/Prototypes/Catalog/Cargo/cargo_vending.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/ReagentDispensers/beverage.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/boozeomat.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/cola.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/pwrgame.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/shamblersjuice.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/soda.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/spaceup.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/starkist.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml # Resources/Prototypes/DeviceLinking/sink_ports.yml # Resources/Prototypes/Entities/Clothing/Back/duffel.yml # Resources/Prototypes/Entities/Clothing/Belt/base_clothingbelt.yml # Resources/Prototypes/Entities/Clothing/Neck/misc.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/base_clothingouter.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml # Resources/Prototypes/Entities/Mobs/Customization/Markings/gauze.yml # Resources/Prototypes/Entities/Objects/Devices/Electronics/door.yml # Resources/Prototypes/Entities/Objects/Magic/books.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/metal.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml # Resources/Prototypes/Entities/Objects/Misc/tiles.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/morgue.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_assembly.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml # Resources/Prototypes/Entities/Structures/Doors/Firelocks/firelock.yml # Resources/Prototypes/Entities/Structures/Doors/Firelocks/frame.yml # Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml # Resources/Prototypes/Entities/Structures/Doors/SecretDoor/secret_door.yml # Resources/Prototypes/Entities/Structures/Doors/Windoors/assembly.yml # Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Power/cable_terminal.yml # Resources/Prototypes/Entities/Structures/Storage/Tanks/base_structuretanks.yml # Resources/Prototypes/Entities/Structures/Walls/grille.yml # Resources/Prototypes/Recipes/Construction/Graphs/structures/shutter.yml # Resources/Prototypes/Recipes/Crafting/Graphs/improvised/flowercrown.yml # Resources/Prototypes/Recipes/Crafting/improvised.yml # Resources/Prototypes/Roles/Jobs/Security/detective.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Prototypes/StatusEffects/health.yml # Resources/Prototypes/Voice/speech_emotes.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertchaplain.rsi/equipped-OUTERCLOTHING-body-slim.png # Resources/Textures/Decals/bricktile.rsi/white_box.png # Resources/Textures/Objects/Misc/books.rsi/meta.json # Resources/migration.yml
231 lines
8.7 KiB
C#
231 lines
8.7 KiB
C#
using System.Linq;
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using Content.Server.GameTicking;
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using Content.Shared.Access;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Database;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Inventory;
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using Content.Shared.PDA;
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using Content.Shared.Sandbox;
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using Robust.Server.Console;
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using Robust.Server.Placement;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Sandbox
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{
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public sealed class SandboxSystem : SharedSandboxSystem
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IPlacementManager _placementManager = default!;
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[Dependency] private readonly IConGroupController _conGroupController = default!;
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[Dependency] private readonly IServerConsoleHost _host = default!;
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[Dependency] private readonly SharedAccessSystem _access = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly ItemSlotsSystem _slots = default!;
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[Dependency] private readonly GameTicker _ticker = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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//WD-EDIT
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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//WD-EDIT
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private bool _isSandboxEnabled;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool IsSandboxEnabled
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{
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get => _isSandboxEnabled;
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set
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{
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_isSandboxEnabled = value;
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UpdateSandboxStatusForAll();
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<MsgSandboxRespawn>(SandboxRespawnReceived);
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SubscribeNetworkEvent<MsgSandboxGiveAccess>(SandboxGiveAccessReceived);
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SubscribeNetworkEvent<MsgSandboxGiveAghost>(SandboxGiveAghostReceived);
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SubscribeNetworkEvent<MsgSandboxSuicide>(SandboxSuicideReceived);
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SubscribeLocalEvent<GameRunLevelChangedEvent>(GameTickerOnOnRunLevelChanged);
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_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
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_placementManager.AllowPlacementFunc = placement =>
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{
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//WD-EDIT
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//Logger.Info($"{placement.MsgChannel.UserName} spawned {placement.EntityTemplateName} on position {placement.EntityCoordinates}");
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var data = _playerManager.GetSessionByUserId(placement.MsgChannel.UserId);
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var playerUid = data.AttachedEntity.GetValueOrDefault();
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var coordinates = placement.NetCoordinates;
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switch (placement.PlaceType)
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{
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case PlacementManagerMessage.StartPlacement:
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break;
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case PlacementManagerMessage.CancelPlacement:
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break;
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case PlacementManagerMessage.RequestPlacement:
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_adminLogger.Add(LogType.EntitySpawn, LogImpact.High, $"{placement.EntityTemplateName} was spawned by" +
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$" {ToPrettyString(playerUid):player} at " +
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$"{ToPrettyString(coordinates.NetEntity):entity} X={coordinates.X}, Y={coordinates.Y}");
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break;
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case PlacementManagerMessage.RequestEntRemove:
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_adminLogger.Add(LogType.EntitySpawn, LogImpact.High, $"{ToPrettyString(placement.EntityUid):entity} was deleted by {ToPrettyString(playerUid):player}");
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break;
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case PlacementManagerMessage.RequestRectRemove:
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break;
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}
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_adminLogger.Add(LogType.EntitySpawn, $"{ToPrettyString(placement.EntityUid):entity} spawned");
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//WD-EDIT
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if (IsSandboxEnabled)
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{
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return true;
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}
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var channel = placement.MsgChannel;
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var player = _playerManager.GetSessionByChannel(channel);
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if (_conGroupController.CanAdminPlace(player))
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{
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return true;
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}
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return false;
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};
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_placementManager.AllowPlacementFunc = null;
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_playerManager.PlayerStatusChanged -= OnPlayerStatusChanged;
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}
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private void GameTickerOnOnRunLevelChanged(GameRunLevelChangedEvent obj)
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{
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// Automatically clear sandbox state when round resets.
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if (obj.New == GameRunLevel.PreRoundLobby)
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{
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IsSandboxEnabled = false;
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}
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}
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private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
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{
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if (e.NewStatus != SessionStatus.Connected || e.OldStatus != SessionStatus.Connecting)
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return;
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RaiseNetworkEvent(new MsgSandboxStatus { SandboxAllowed = IsSandboxEnabled }, e.Session.Channel);
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}
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private void SandboxRespawnReceived(MsgSandboxRespawn message, EntitySessionEventArgs args)
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{
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if (!IsSandboxEnabled)
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return;
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var player = _playerManager.GetSessionByChannel(args.SenderSession.Channel);
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if (player.AttachedEntity == null) return;
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_ticker.Respawn(player);
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}
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private void SandboxGiveAccessReceived(MsgSandboxGiveAccess message, EntitySessionEventArgs args)
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{
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if (!IsSandboxEnabled)
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return;
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var player = _playerManager.GetSessionByChannel(args.SenderSession.Channel);
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if (player.AttachedEntity is not { } attached)
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{
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return;
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}
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var allAccess = PrototypeManager
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.EnumeratePrototypes<AccessLevelPrototype>()
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.Select(p => new ProtoId<AccessLevelPrototype>(p.ID)).ToList();
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if (_inventory.TryGetSlotEntity(attached, "id", out var slotEntity))
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{
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if (HasComp<AccessComponent>(slotEntity))
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{
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UpgradeId(slotEntity.Value);
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}
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else if (TryComp<PdaComponent>(slotEntity, out var pda))
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{
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if (pda.ContainedId is null)
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{
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var newID = CreateFreshId();
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if (TryComp<ItemSlotsComponent>(slotEntity, out var itemSlots))
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{
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_slots.TryInsert(slotEntity.Value, pda.IdSlot, newID, null);
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}
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}
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else
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{
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UpgradeId(pda.ContainedId!.Value);
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}
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}
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}
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else if (TryComp<HandsComponent>(attached, out var hands))
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{
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var card = CreateFreshId();
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if (!_inventory.TryEquip(attached, card, "id", true, true))
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{
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_handsSystem.PickupOrDrop(attached, card, handsComp: hands);
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}
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}
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void UpgradeId(EntityUid id)
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{
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_access.TrySetTags(id, allAccess);
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}
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EntityUid CreateFreshId()
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{
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var card = Spawn("CaptainIDCard", Transform(attached).Coordinates);
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UpgradeId(card);
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Comp<IdCardComponent>(card).FullName = MetaData(attached).EntityName;
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return card;
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}
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}
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private void SandboxGiveAghostReceived(MsgSandboxGiveAghost message, EntitySessionEventArgs args)
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{
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if (!IsSandboxEnabled)
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return;
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var player = _playerManager.GetSessionByChannel(args.SenderSession.Channel);
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_host.ExecuteCommand(player, _conGroupController.CanCommand(player, "aghost") ? "aghost" : "ghost");
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}
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private void SandboxSuicideReceived(MsgSandboxSuicide message, EntitySessionEventArgs args)
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{
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if (!IsSandboxEnabled)
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return;
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var player = _playerManager.GetSessionByChannel(args.SenderSession.Channel);
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_host.ExecuteCommand(player, "suicide");
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}
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private void UpdateSandboxStatusForAll()
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{
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RaiseNetworkEvent(new MsgSandboxStatus { SandboxAllowed = IsSandboxEnabled });
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}
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}
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}
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