* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
34 lines
979 B
C#
34 lines
979 B
C#
using Content.Shared.GameObjects.Components;
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using Content.Shared.Maps;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Construction.ConstructionConditions
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{
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[UsedImplicitly]
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public class LowWallInTile : IConstructionCondition
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{
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void IExposeData.ExposeData(ObjectSerializer serializer) { }
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public bool Condition(IEntity user, EntityCoordinates location, Direction direction)
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{
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var lowWall = false;
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foreach (var entity in location.GetEntitiesInTile(true))
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{
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if (entity.HasComponent<SharedCanBuildWindowOnTopComponent>())
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lowWall = true;
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// Already has a window.
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if (entity.HasComponent<SharedWindowComponent>())
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return false;
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}
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return lowWall;
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}
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}
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}
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