Files
OldThink/Content.Shared/Construction/ConstructionConditions/LowWallInTile.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

34 lines
979 B
C#

using Content.Shared.GameObjects.Components;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
namespace Content.Shared.Construction.ConstructionConditions
{
[UsedImplicitly]
public class LowWallInTile : IConstructionCondition
{
void IExposeData.ExposeData(ObjectSerializer serializer) { }
public bool Condition(IEntity user, EntityCoordinates location, Direction direction)
{
var lowWall = false;
foreach (var entity in location.GetEntitiesInTile(true))
{
if (entity.HasComponent<SharedCanBuildWindowOnTopComponent>())
lowWall = true;
// Already has a window.
if (entity.HasComponent<SharedWindowComponent>())
return false;
}
return lowWall;
}
}
}