Files
OldThink/Content.Server/Chemistry/ReagentEffects/PlantMetabolism/PlantDiethylamine.cs
mirrorcult 1ab7170adb Refactor reaction effects to use reagent effects (#5426)
* reaction effect refactor

* works now
2021-11-21 00:35:02 -07:00

43 lines
1.5 KiB
C#

using Content.Server.Botany.Components;
using Content.Shared.Botany;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Chemistry.ReagentEffects.PlantMetabolism
{
[UsedImplicitly]
[DataDefinition]
public class PlantDiethylamine : ReagentEffect
{
public override void Effect(ReagentEffectArgs args)
{
if (!args.EntityManager.TryGetComponent(args.SolutionEntity, out PlantHolderComponent? plantHolderComp)
|| plantHolderComp.Seed == null || plantHolderComp.Dead ||
plantHolderComp.Seed.Immutable)
return;
var random = IoCManager.Resolve<IRobustRandom>();
var chance = MathHelper.Lerp(15f, 125f, plantHolderComp.Seed.Lifespan) * 2f;
if (random.Prob(chance))
{
plantHolderComp.CheckForDivergence(true);
plantHolderComp.Seed.Lifespan++;
}
chance = MathHelper.Lerp(15f, 125f, plantHolderComp.Seed.Endurance) * 2f;
if (random.Prob(chance))
{
plantHolderComp.CheckForDivergence(true);
plantHolderComp.Seed.Endurance++;
}
}
}
}