18 lines
466 B
C#
18 lines
466 B
C#
using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Damage.Components;
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[RegisterComponent]
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[NetworkedComponent, AutoGenerateComponentState] // WD
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public sealed partial class StaminaDamageOnHitComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite), DataField("damage")]
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[AutoNetworkedField] // WD
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public float Damage = 30f;
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[DataField("sound")]
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[AutoNetworkedField] // WD
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public SoundSpecifier? Sound;
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}
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