Files
OldThink/Content.Server/Xenoarchaeology/XenoArtifacts/Triggers/Systems/ArtifactElectricityTriggerSystem.cs
Alex Evgrashin 6eeaa81131 More artifacts triggers and tweaks (#6723)
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
2022-02-19 12:16:49 -07:00

49 lines
1.7 KiB
C#

using Content.Server.Power.Components;
using Content.Server.Power.Events;
using Content.Server.Tools.Components;
using Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Components;
using Content.Shared.Interaction;
namespace Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Systems;
public sealed class ArtifactElectricityTriggerSystem : EntitySystem
{
[Dependency] private readonly ArtifactSystem _artifactSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ArtifactElectricityTriggerComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<ArtifactElectricityTriggerComponent, PowerPulseEvent>(OnPowerPulse);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityManager.EntityQuery<ArtifactElectricityTriggerComponent, PowerConsumerComponent, ArtifactComponent>();
foreach (var (trigger, power, artifact) in query)
{
if (power.ReceivedPower <= trigger.MinPower)
continue;
_artifactSystem.TryActivateArtifact(trigger.Owner, component: artifact);
}
}
private void OnInteractUsing(EntityUid uid, ArtifactElectricityTriggerComponent component, InteractUsingEvent args)
{
if (args.Handled)
return;
if (!TryComp(args.Used, out ToolComponent? tool) || !tool.Qualities.ContainsAny("Pulsing"))
return;
args.Handled = _artifactSystem.TryActivateArtifact(uid, args.User);
}
private void OnPowerPulse(EntityUid uid, ArtifactElectricityTriggerComponent component, PowerPulseEvent args)
{
_artifactSystem.TryActivateArtifact(uid, args.User);
}
}