Logo
Explore Help
Register Sign In
Cinka/OldThink
1
0
Fork 0
You've already forked OldThink
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
71661974b8bce0e302dbc19b4accc94cdcbc8d1b
OldThink/Content.Server/GameObjects/Components/Damage
History
DrSmugleaf 5c0cf1b1a0 Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-11-27 21:00:49 +11:00
..
BreakableComponent.cs
Use 'new' expression in places where the type is evident for content (#2590)
2020-11-27 21:00:49 +11:00
BreakableConstructionComponent.cs
Data-oriented Construction System (#2152)
2020-10-08 17:41:23 +02:00
DamageCommands.cs
Make godmode able to be disabled and more accessible to the rest of the code (#2560)
2020-11-22 14:45:15 +11:00
DamageOnHighSpeedImpactComponent.cs
Add readonly where it is missing and fix those field names according to their modifiers (#2589)
2020-11-22 00:02:00 +11:00
DamageOnToolInteractComponent.cs
Use 'new' expression in places where the type is evident for content (#2590)
2020-11-27 21:00:49 +11:00
DestructibleComponent.cs
Fix compiler warnings.
2020-11-11 01:48:54 +01:00
RuinableComponent.cs
Use 'new' expression in places where the type is evident for content (#2590)
2020-11-27 21:00:49 +11:00
Powered by Gitea Version: 1.25.3 Page: 673ms Template: 38ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API