Files
OldThink/Content.Shared/Chemistry/Reagent/ReagentEffect.cs
mirrorcult 747f02f3f3 Metabolism tweaks / metabolism 4.0 (#5246)
* Metabolism tweaks

* use MetabolismArgs and convert ReagentEntityReactions into ReagentEffects

* fork forgor 💀

* fixes
2021-11-10 11:11:28 +01:00

45 lines
1.3 KiB
C#

using System.Collections.Generic;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Chemistry.Reagent
{
/// <summary>
/// Reagent effects describe behavior that occurs when a reagent is ingested and metabolized by some
/// organ. They only trigger when all of <see cref="Conditions"/> are satisfied.
/// </summary>
[ImplicitDataDefinitionForInheritors]
[MeansImplicitUse]
public abstract class ReagentEffect
{
/// <summary>
/// The list of conditions required for the effect to activate. Not required.
/// </summary>
[DataField("conditions")]
public ReagentEffectCondition[]? Conditions;
public abstract void Metabolize(ReagentEffectArgs args);
}
public enum ReactionMethod
{
Touch,
Injection,
Ingestion,
}
public readonly record struct ReagentEffectArgs(
EntityUid SolutionEntity,
EntityUid? OrganEntity,
Solution? Source,
ReagentPrototype Reagent,
FixedPoint2 Metabolizing,
IEntityManager EntityManager,
ReactionMethod? Method
);
}