Files
OldThink/Content.Client/Hands/HandsComponent.cs
2022-03-02 10:29:42 +11:00

21 lines
669 B
C#

using Content.Shared.Hands.Components;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using System.Collections.Generic;
namespace Content.Client.Hands
{
[RegisterComponent]
[ComponentReference(typeof(SharedHandsComponent))]
[Friend(typeof(HandsSystem))]
public sealed class HandsComponent : SharedHandsComponent
{
public HandsGui? Gui { get; set; }
/// <summary>
/// Data about the current sprite layers that the hand is contributing to the owner entity. Used for sprite in-hands.
/// </summary>
public readonly Dictionary<HandLocation, HashSet<string>> RevealedLayers = new();
}
}