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7bf28ff3d5f0f58d5af051d35f923c343ae7d17c
OldThink/Content.Server/GameObjects/Components/Mobs
History
Víctor Aguilera Puerto 31e0dfc10c Adds FlammableComponent, humans can now catch on fire. (#2115)
2020-09-22 15:40:04 +02:00
..
Speech
Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
2020-09-13 14:23:52 +02:00
State
Add prediction for standing states and mob states (#1937)
2020-08-29 13:20:37 +02:00
CameraRecoilComponent.cs
…
ClumsyComponent.cs
Make clown clumsy. (#1481)
2020-07-26 14:08:09 +02:00
CombatModeComponent.cs
RaisePredictiveEvent works.
2020-03-25 17:53:50 +01:00
FootstepSoundComponent.cs
…
HeatResistanceComponent.cs
Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
2020-09-13 14:23:52 +02:00
HumanoidAppearanceComponent.cs
…
MindComponent.cs
Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
2020-09-13 14:23:52 +02:00
ServerOverlayEffectsComponent.cs
Fix namespaces and optimize imports (#1651)
2020-08-13 14:40:27 +02:00
ServerStatusEffectsComponent.cs
Adds FlammableComponent, humans can now catch on fire. (#2115)
2020-09-22 15:40:04 +02:00
StunnableComponent.cs
Adds new different reaction types. (#2114)
2020-09-21 17:51:07 +02:00
VisitingMindComponent.cs
Make deleting a visited entity not cleaning it up in the mind.
2020-08-21 17:43:27 +02:00
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