Logo
Explore Help
Register Sign In
Cinka/OldThink
1
0
Fork 0
You've already forked OldThink
Code Issues Pull Requests Actions 3 Packages Projects Releases Wiki Activity
Files
80ffe6bfcc3e98b867b3604f943a3d35bef40cc1
OldThink/Content.Server/GameObjects/Components/Mobs
History
DrSmugleaf 8f9ed2f562 Replace usages of ISharedNotifyManager and IServerNotifyManager with extension methods (#1965)
* Replace usages of ISharedNotifyManager and IServerNotifyManager with extension methods

* Remove redundant code
2020-09-01 12:34:53 +02:00
..
Speech
Accent System (#1892)
2020-08-25 17:09:39 +02:00
State
Add prediction for standing states and mob states (#1937)
2020-08-29 13:20:37 +02:00
CameraRecoilComponent.cs
…
ClumsyComponent.cs
Make clown clumsy. (#1481)
2020-07-26 14:08:09 +02:00
CombatModeComponent.cs
…
FootstepSoundComponent.cs
…
HeatResistanceComponent.cs
Bodysystem and damagesystem rework (#1544)
2020-08-16 16:42:42 -07:00
HumanoidAppearanceComponent.cs
…
MindComponent.cs
Nullability fixes.
2020-08-20 16:48:15 +02:00
ServerOverlayEffectsComponent.cs
Fix namespaces and optimize imports (#1651)
2020-08-13 14:40:27 +02:00
ServerStatusEffectsComponent.cs
Replace usages of ISharedNotifyManager and IServerNotifyManager with extension methods (#1965)
2020-09-01 12:34:53 +02:00
StunnableComponent.cs
Add prediction for standing states and mob states (#1937)
2020-08-29 13:20:37 +02:00
VisitingMindComponent.cs
Make deleting a visited entity not cleaning it up in the mind.
2020-08-21 17:43:27 +02:00
Powered by Gitea Version: 1.25.3 Page: 1241ms Template: 108ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API