Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using System;
|
|
using Content.Server.GameObjects.Components.Nutrition;
|
|
using JetBrains.Annotations;
|
|
using ThirstComponent = Content.Server.GameObjects.Components.Nutrition.ThirstComponent;
|
|
|
|
namespace Content.Server.AI.WorldState.States.Nutrition
|
|
{
|
|
[UsedImplicitly]
|
|
public class ThirstyState : StateData<bool>
|
|
{
|
|
public override string Name => "Thirsty";
|
|
|
|
public override bool GetValue()
|
|
{
|
|
if (!Owner.TryGetComponent(out ThirstComponent thirstComponent))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
switch (thirstComponent.CurrentThirstThreshold)
|
|
{
|
|
case ThirstThreshold.OverHydrated:
|
|
return false;
|
|
case ThirstThreshold.Okay:
|
|
return false;
|
|
case ThirstThreshold.Thirsty:
|
|
return true;
|
|
case ThirstThreshold.Parched:
|
|
return true;
|
|
case ThirstThreshold.Dead:
|
|
return true;
|
|
default:
|
|
throw new ArgumentOutOfRangeException(
|
|
nameof(thirstComponent.CurrentThirstThreshold),
|
|
thirstComponent.CurrentThirstThreshold,
|
|
null);
|
|
}
|
|
}
|
|
}
|
|
}
|