Files
OldThink/Content.Server/AI/WorldState/States/Nutrition/ThirstyState.cs
metalgearsloth 5391d3c72a Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 14:52:44 +02:00

41 lines
1.3 KiB
C#

using System;
using Content.Server.GameObjects.Components.Nutrition;
using JetBrains.Annotations;
using ThirstComponent = Content.Server.GameObjects.Components.Nutrition.ThirstComponent;
namespace Content.Server.AI.WorldState.States.Nutrition
{
[UsedImplicitly]
public class ThirstyState : StateData<bool>
{
public override string Name => "Thirsty";
public override bool GetValue()
{
if (!Owner.TryGetComponent(out ThirstComponent thirstComponent))
{
return false;
}
switch (thirstComponent.CurrentThirstThreshold)
{
case ThirstThreshold.OverHydrated:
return false;
case ThirstThreshold.Okay:
return false;
case ThirstThreshold.Thirsty:
return true;
case ThirstThreshold.Parched:
return true;
case ThirstThreshold.Dead:
return true;
default:
throw new ArgumentOutOfRangeException(
nameof(thirstComponent.CurrentThirstThreshold),
thirstComponent.CurrentThirstThreshold,
null);
}
}
}
}