This website requires JavaScript.
Explore
Help
Register
Sign In
Cinka
/
OldThink
Watch
1
Star
0
Fork
0
You've already forked OldThink
Code
Issues
Pull Requests
Actions
3
Packages
Projects
Releases
Wiki
Activity
Files
841d07c622366a829e238ca2d45dec82dde3f58e
OldThink
/
Content.Server
/
GameObjects
/
Components
/
Power
History
Vera Aguilera Puerto
1ec2f39291
Fix some things setting StackComponent count manually.
2021-05-30 08:53:02 +02:00
..
AME
Use ActorComponent instead of IActorComponent or BasicActorComponent. (
#3966
)
2021-05-12 13:42:18 +02:00
ApcNetComponents
Remove usages of AnchoredChangedMessage.
2021-05-13 02:05:46 +02:00
PowerNetComponents
Makes the singularity engine actually work stably. (
#4068
)
2021-05-28 11:44:13 +02:00
BaseNetConnectorComponent.cs
Nodes in entities are now named. (
#3825
)
2021-04-09 20:47:31 +02:00
BatteryComponent.cs
…
ExaminableBatteryComponent.cs
Little component to make batteries examinable. (
#3982
)
2021-05-13 01:10:57 +02:00
PowerCellComponent.cs
Removes chem. and react. from every prototype ID (
#3767
)
2021-04-08 23:48:02 +10:00
PowerCellSlotComponent.cs
…
WireComponent.cs
Fix some things setting StackComponent count manually.
2021-05-30 08:53:02 +02:00
WirePlacerComponent.cs
Refactors stacks to be fully ECS. (
#4046
)
2021-05-26 10:20:57 +02:00