Files
OldThink/Content.Server/Interfaces/GameTicking/IGameTicker.cs
Pieter-Jan Briers 845d0f9182 We have a lobby! (#127)
It's shoddy as hell but it works for our purposes.
2018-11-25 19:04:49 +01:00

29 lines
808 B
C#

using Content.Server.GameTicking;
using SS14.Server.Interfaces.Player;
using SS14.Server.Player;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Timing;
namespace Content.Server.Interfaces.GameTicking
{
/// <summary>
/// The game ticker is responsible for managing the round-by-round system of the game.
/// </summary>
public interface IGameTicker
{
GameRunLevel RunLevel { get; }
void Initialize();
void Update(FrameEventArgs frameEventArgs);
void RestartRound();
void StartRound();
void EndRound();
void Respawn(IPlayerSession targetPlayer);
void MakeObserve(IPlayerSession player);
void MakeJoinGame(IPlayerSession player);
void ToggleReady(IPlayerSession player, bool ready);
}
}