Files
OldThink/Content.Server/Chemistry/PlantMetabolism/AdjustAttribute.cs
2021-02-04 17:44:49 +01:00

51 lines
2.0 KiB
C#

#nullable enable
using System.Diagnostics.CodeAnalysis;
using Content.Server.GameObjects.Components.Botany;
using Content.Shared.Interfaces.Chemistry;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.IoC;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
namespace Content.Server.Chemistry.PlantMetabolism
{
public abstract class AdjustAttribute : IPlantMetabolizable
{
[Dependency] private readonly IRobustRandom _robustRandom = default!;
public float Amount { get; private set; }
public float Prob { get; private set; }
void IExposeData.ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => x.Amount, "amount", 1f);
serializer.DataField(this, x => x.Prob, "prob", 1f);
}
/// <summary>
/// Checks if the plant holder can metabolize the reagent or not. Checks if it has an alive plant by default.
/// </summary>
/// <param name="plantHolder">The entity holding the plant</param>
/// <param name="plantHolderComponent">The plant holder component</param>
/// <param name="mustHaveAlivePlant">Whether to check if it has an alive plant or not</param>
/// <returns></returns>
public bool CanMetabolize(IEntity plantHolder, [NotNullWhen(true)] out PlantHolderComponent? plantHolderComponent, bool mustHaveAlivePlant = true)
{
plantHolderComponent = null;
if (plantHolder.Deleted || !plantHolder.TryGetComponent(out plantHolderComponent)
|| mustHaveAlivePlant && (plantHolderComponent.Seed == null || plantHolderComponent.Dead))
return false;
if (Prob >= 1f)
return true;
return !(Prob <= 0f) && _robustRandom.Prob(Prob);
}
public abstract void Metabolize(IEntity plantHolder, float customPlantMetabolism = 1f);
}
}