34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using System.Threading.Tasks;
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using Content.Shared.Audio;
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using Content.Shared.Construction;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Construction.Completions
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{
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[UsedImplicitly]
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[DataDefinition]
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public class PlaySound : IGraphAction
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{
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[DataField("soundCollection")] public string SoundCollection { get; private set; } = string.Empty;
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[DataField("sound")] public string Sound { get; private set; } = string.Empty;
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public async Task PerformAction(IEntity entity, IEntity? user)
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{
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var sound = GetSound();
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if (string.IsNullOrEmpty(sound)) return;
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SoundSystem.Play(Filter.Pvs(entity), sound, entity, AudioHelpers.WithVariation(0.125f));
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}
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private string GetSound()
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{
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return !string.IsNullOrEmpty(SoundCollection) ? AudioHelpers.GetRandomFileFromSoundCollection(SoundCollection) : Sound;
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}
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}
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}
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