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9363cd1b5c95ff6cc8fd4d80ffe75a01e4f30c3c
OldThink/Content.Client/GameObjects/Components/Interactable
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Acruid 3e7e44df29 Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes.
Fixed multiple bugs in the action UI where the Control.Update method was calling the base Control.FrameUpdate.
2021-03-26 17:10:31 -07:00
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ExpendableLightComponent.cs
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MultiToolComponent.cs
Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes.
2021-03-26 17:10:31 -07:00
WelderComponent.cs
Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes.
2021-03-26 17:10:31 -07:00
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