* Adds smoke reaction effect * smoke tweaks * address reviews * Smoke fix * Refactor smoke and add foam * Fix stuff * Remove thing * Little things * Address some comments * Address more things * More addressing * License stuff * Address refactor request * Small things * Add nullability * Update Content.Server/GameObjects/EntitySystems/SolutionAreaEffectSystem.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
17 lines
494 B
C#
17 lines
494 B
C#
#nullable enable
|
|
using Content.Server.GameObjects.Components.Chemistry;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
|
|
namespace Content.Server.Chemistry.ReactionEffects
|
|
{
|
|
[UsedImplicitly]
|
|
public class FoamAreaReactionEffect : AreaReactionEffect
|
|
{
|
|
protected override SolutionAreaEffectComponent? GetAreaEffectComponent(IEntity entity)
|
|
{
|
|
return entity.GetComponentOrNull<FoamSolutionAreaEffectComponent>();
|
|
}
|
|
}
|
|
}
|