95 lines
3.1 KiB
C#
95 lines
3.1 KiB
C#
using Content.Server.Atmos.Components;
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using Content.Shared.Alert;
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using Content.Shared.Clothing;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Item;
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using Content.Shared.Toggleable;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using static Content.Shared.Clothing.MagbootsComponent;
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namespace Content.Server.Clothing;
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public sealed class MagbootsSystem : SharedMagbootsSystem
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{
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[Dependency] private readonly AlertsSystem _alertsSystem = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly SharedContainerSystem _sharedContainer = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MagbootsComponent, GotEquippedEvent>(OnGotEquipped);
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SubscribeLocalEvent<MagbootsComponent, GotUnequippedEvent>(OnGotUnequipped);
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SubscribeLocalEvent<MagbootsComponent, ToggleActionEvent>(OnToggleAction);
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SubscribeLocalEvent<MagbootsComponent, ComponentGetState>(OnGetState);
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}
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private void UpdateMagbootEffects(EntityUid parent, EntityUid uid, bool state, MagbootsComponent? component)
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{
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if (!Resolve(uid, ref component))
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return;
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state = state && component.On;
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if (TryComp(parent, out MovedByPressureComponent? movedByPressure))
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{
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movedByPressure.Enabled = !state;
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}
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if (state)
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{
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_alertsSystem.ShowAlert(parent, AlertType.Magboots);
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}
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else
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{
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_alertsSystem.ClearAlert(parent, AlertType.Magboots);
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}
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}
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private void OnToggleAction(EntityUid uid, MagbootsComponent component, ToggleActionEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = true;
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component.On = !component.On;
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if (_sharedContainer.TryGetContainingContainer(uid, out var container) &&
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_inventory.TryGetSlotEntity(container.Owner, "shoes", out var entityUid) && entityUid == component.Owner)
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UpdateMagbootEffects(container.Owner, component.Owner, true, component);
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if (TryComp<SharedItemComponent>(component.Owner, out var item))
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item.EquippedPrefix = component.On ? "on" : null;
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if (TryComp<SpriteComponent>(component.Owner, out var sprite))
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sprite.LayerSetState(0, component.On ? "icon-on" : "icon");
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OnChanged(component);
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Dirty(component);
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}
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private void OnGotUnequipped(EntityUid uid, MagbootsComponent component, GotUnequippedEvent args)
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{
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if (args.Slot == "shoes")
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{
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UpdateMagbootEffects(args.Equipee, uid, false, component);
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}
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}
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private void OnGotEquipped(EntityUid uid, MagbootsComponent component, GotEquippedEvent args)
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{
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if (args.Slot == "shoes")
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{
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UpdateMagbootEffects(args.Equipee, uid, true, component);
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}
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}
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private void OnGetState(EntityUid uid, MagbootsComponent component, ref ComponentGetState args)
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{
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args.State = new MagbootsComponentState(component.On);
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}
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}
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