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94afcb2c4eaf9925945e462df4cde5eeea2eec76
OldThink
/
Content.Server
/
Atmos
/
EntitySystems
History
metalgearsloth
32c36ad221
Give pried tiles a random rotation (
#5482
)
...
Also made it so they start with a random offset to avoid the additional MoveEvent going out.
2021-11-23 10:15:49 -07:00
..
AirtightSystem.cs
Fixes that annoying atmos zero pressure bug I've constantly been pinged and nagged about for like the past few days.
2021-11-11 16:15:49 +01:00
AtmosDebugOverlaySystem.cs
…
AtmosExposedSystem.cs
…
AtmosphereSystem.cs
Log explosive depressurization. (
#5474
)
2021-11-23 12:22:18 +01:00
AtmosphereSystem.CVars.cs
…
AtmosphereSystem.ExcitedGroup.cs
…
AtmosphereSystem.Gases.cs
…
AtmosphereSystem.Grid.cs
Give pried tiles a random rotation (
#5482
)
2021-11-23 10:15:49 -07:00
AtmosphereSystem.HighPressureDelta.cs
Avoid unnecessary entitysystem resolve in atmos
2021-11-13 15:05:27 +11:00
AtmosphereSystem.Hotspot.cs
…
AtmosphereSystem.LINDA.cs
…
AtmosphereSystem.Monstermos.cs
Log explosive depressurization. (
#5474
)
2021-11-23 12:22:18 +01:00
AtmosphereSystem.Processing.cs
Fixes that annoying atmos zero pressure bug I've constantly been pinged and nagged about for like the past few days.
2021-11-11 16:15:49 +01:00
AtmosphereSystem.Superconductivity.cs
…
BarotraumaSystem.cs
Direct pressure and asphyxiation damage do not interrupt DoAfters anymore (
#5459
)
2021-11-22 17:34:56 -07:00
FlammableSystem.cs
AppearanceComponent API Changes (
#5446
)
2021-11-23 18:22:59 +11:00
GasAnalyzerSystem.cs
…
GasTankSystem.cs
…
GasTileOverlaySystem.cs
…