* base server side * token check & base command response * panda base command response addition & some commands * web event, rest of commands & events * fix empty api * [DRAFT] Panda HTTP server (#570) * [Sponsor] Nairsark ghost (#492) * [Sponsor] Trora ghost (#493) * [Sponsor] Trora ghost * ckey * Vtergot fluff (#494) * Твики (#491) * Economy additions * Tweak implant cooldowns * Cult stuff * Random appearance aspect nuke ops fix * Auto shuttle enable on round end * Holy water threshold * Automatic changelog update * [Sponsor] Geraldiy fluff (#496) * [Fix] Reputation respawn hotfix (#497) * Automatic changelog update * Новые аспекты (#495) * Add ReflectAspect * Add SlipperyAspect * Add TraitorRichAspect * Add WhisperAspect * Add DarknessAspect & StolenFloorAspect * Add WindowLeakAspect * Add CatEarsAspect * Add NothingAspect * Fix fast and furious clone * Add SkeletonAspect * Add cvar ceanup * Automatic changelog update * [Sponsor] Fluff knife cappy (#498) * [Sponsor] Fluff KnifeCappy * loadout * Всякое (#501) * eftpos form jurist * ebal parameda * Automatic changelog update * [Sponsor] Zilendorie ghost upgrade (#502) * Апдейт карт, станция прибытия (#503) * Automatic changelog update * Fix aspects (#500) * Automatic changelog update * Rules popup fix (#504) * Defib fix (#499) * Automatic changelog update * Фикс флаффа (#507) * Фикс прибытия (#509) * Automatic changelog update * Фиксы (#508) * Fix cult blindfold * Add stamina resistances * Energy bolt is energy * Laser shield is anti-laser * Cult blindfold welding protection * Eject id cards on deconstruct * Wires panel power fix * Add markings for species * Ebow gaming * feat: настенные консольки (#505) * Automatic changelog update * [Sponsor] Fluff Medicgaming (#510) * Привязка банковского аккаунта (#506) * Sustenance vend price fix * Account link * Automatic changelog update * antag ban fix (#511) * antag ban fix * rename some shit * Bugfixes (#512) * Bullets go through open crates * Bullets don't hit pulled dead bodies * No glued cuffs * Missed reflect aspect mark * vehicles cannot be shot (#18910) Co-authored-by: deltanedas <@deltanedas:kde.org> * Cleanup --------- Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> * Automatic changelog update * атмос гейминг indeed (#513) * fix hypernob + plasma and trit fire * add 11 new gas types * actually fix hypernob --------- Co-authored-by: halicopter <kirillhalic@gmail.com> * Automatic changelog update * [Sponsor] thechaotic fluff * Revert "[Sponsor] thechaotic fluff" This reverts commit d19c807751258f9cfb205db01b0e4617b638fe98. * [Sponsor] Fluff updates (#518) * warete update * renosan & warete size * [Sponsor] thechaotic fluff (#519) (cherry picked from commit d19c807751258f9cfb205db01b0e4617b638fe98) * fix tts sanitize (#517) * Automatic changelog update * [Fluff] ghost regari * Buffs (#515) * FIRE axe * Bow pro * Bang * Meleeeee * Disarm two-handed hard * Automatic changelog update * Игнор вайтлист требования ролей если стоит флаг TOOLS (#514) * forAmins be like * >вайтлист в девелопменте * а описание кто напишет а * Размеры попапов в чате (#525) * попытка деконить магнит пока он активен гибает интернет приколистов (#524) * Интернет прикол * попап * Prevent using cultist items & halberd (#523) * Fix skeleton aspect (#522) * Fix cult door (#521) * Fix cult door * Prevent emagging * Walls and griders * Fix * Drone fix (#520) * Drone fix * RCD * Automatic changelog update * Смешное в конце раунда с аспектом (#516) * Cats * Fix * Automatic changelog update * Fix cult win conditions (#527) * Runes stuff (#526) * Blood boil 2.0 * Attach to grid * No * Automatic changelog update * [Sponsor] thefrendlypsychopath ghost (#529) * knifeCappy (#528) Co-authored-by: Mona Hmiza <you@example.com> * [Feat] TTS 8 new voices * borg fix * Automatic changelog update * мапперы тестили * fix void prototype * [Fix] Cult chat fix (#536) * ERT tweak (#530) * tweak values * tweak spawn logic * Invisible rune (#531) * Automatic changelog update * [Sponsor] Oleg_Tinkoff fluff (#534) * [Sponsor] Oleg_Tinkoff fluff * name fix * Small fixes (#537) * No sleeping emotes * Beakers & jugs in fridge * Drone fix * Fix teleport pulling * Fix loc * More fixes * Fix ghost role * Stuff * Automatic changelog update * Nerf grilles (#541) * Nerf grilles * tweak * Bola fix (#540) * Automatic changelog update * Куча говна (#539) * No Emp resistance (#538) * No EMP resistance * Cleanup * Automatic changelog update * mappews mapped some mowe~ * anothew update UwU * [Sponsor] Geraldiy fluff 2 (#542) * fix drydock * Objective changes (#543) * Automatic changelog update * UwU spawnews are now fixed, hopefully~ * UwU tired of it alweady * Automatic changelog update * Респрайт капитанского лазера (#546) * antique lasergun resprite lol * лицуха * Automatic changelog update * Апдейт арахнидов (#544) * Web underwear * Fix layers * Change melee sound * Arachnid 2: Episode 2 (#19984) * Shield * minor sprite changes and buffs * structure buff * Crafting stuff * tweaks * 88-88 * Better web pocket sprites. * yeah it's fine now. * Fix * Sprite tweaks * This I guess * Eye sprite --------- Co-authored-by: PixelTK <85175107+PixelTheKermit@users.noreply.github.com> * [Sponsor] Zilendorie fluff (#545) * Automatic changelog update * Fire buff (#549) * EntityStorage deletion fix? (#548) * strip fix (#21552) (#547) Co-authored-by: PixelTK <85175107+PixelTheKermit@users.noreply.github.com> * Automatic changelog update * [Fluff] SSAO Ghost * [Fluff] svinka ghost tweak * [Fluff] Svinka Coat * Meaty-Ore Idea (#550) * qwe * yeah * Vtergot fluff fix (#552) * наяриваем на лишние пиксели * Чтобы мапперы не втыкали * fix atmos (#551) * fix atmos * fixie * Automatic changelog update * Meow hotfix (#553) * Many stuff (#555) * Drone bucket * Weird insuls * Not too strong * No cult door bolts * Emergency shuttle after round end fix * Fix spiders * Automatic changelog update * [FEAT] Всякие прикольные разности и вкусности (#554) * feat: трикодер * feat: принтер документов * fix: текст фелинидов * feat: возможность менять голос эмоутов * feat: мяукаем при аспекте мяуканья * feat: ПНВ * fix: забирай свои метадаты * fix: oopsies * fix: линтер снова * fix: пожалуйста линтер отстань * Automatic changelog update * Гарпии (#533) * harpy initial * fix and some locale * ru locale * actions refactor shit * пофиксив гавпий~~~ пойду тестить~~ * hawpies are ready UwU * cweanup OwO * hawpies fixed a bit, still cant seawch them nya~ * hawpies can be stwipped now, fixie-dixie awwived~ * emotes fixie-dixied nya~ * говно * говно говна линтер соси * Automatic changelog update * Revert "Гарпии (#533)" (#557) This reverts commit e3f2166bf7cbd775278a396a3f8d8215a2d5c506. * Doom fluff (#556) * DOOMMAX fluff * Detective meow * Сеньёр помидор офицер * RSI validator su4ka * [Fluff] MR_Regari ghost tweak * [Fluff] svinka ghost tweak * [Fluff] Antohag gasmask fluff * ГАРПИИ (#559) * harpy initial * fix and some locale * ru locale * actions refactor shit * пофиксив гавпий~~~ пойду тестить~~ * hawpies are ready UwU * cweanup OwO * hawpies fixed a bit, still cant seawch them nya~ * hawpies can be stwipped now, fixie-dixie awwived~ * emotes fixie-dixied nya~ * говно * говно говна линтер соси * Automatic changelog update * [Tweak] Бумажная работа и фикс крафта пнв. (#560) * fix: персонал станции вспомнил как делать пнв * tweak: блюспейс технологии убраны у принтера документов * feat: заказ бумаги в карго * feat: бумажная дверь * Automatic changelog update * doommaxx-fluff nothing interesting * fluff skufa (#562) * [Sponsor] Fluff Forg (#567) * [Sponsor] Fluff Forg * fix size * sound * [Feat] TTS 15 new voices (#568) * Automatic changelog update * base server side * token check & base command response * panda base command response addition & some commands * web event, rest of commands & events * fix empty api --------- Co-authored-by: Cinkafox <70429757+Cinkafox@users.noreply.github.com> Co-authored-by: Aviu00 <93730715+Aviu00@users.noreply.github.com> Co-authored-by: RavmorganButOnCocaine <valtos@nextmail.ru> Co-authored-by: Kotovskiy <77529717+wCATw@users.noreply.github.com> Co-authored-by: ThereDrD0 <88589686+ThereDrD0@users.noreply.github.com> Co-authored-by: Remuchi <72476615+Remuchi@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: KurokoTurbo <92106367+melanoTurbo@users.noreply.github.com> Co-authored-by: halicopter <kirillhalic@gmail.com> Co-authored-by: rhailrake <49613070+rhailrake@users.noreply.github.com> Co-authored-by: Subversionary <109166122+Subversionary@users.noreply.github.com> Co-authored-by: RavMorgan <48182970+RavMorgan@users.noreply.github.com> Co-authored-by: Mona Hmiza <you@example.com> Co-authored-by: Valtos <valtos@spaces.ru> Co-authored-by: REBOLUTION228-a11 <128076300+REBOLUTION228-a11@users.noreply.github.com> Co-authored-by: PixelTK <85175107+PixelTheKermit@users.noreply.github.com> * newtonsoft version change * remove semaphore * remove double dooc * fix admin stealth * cleanup * remove utka sockets --------- Co-authored-by: Cinkafox <70429757+Cinkafox@users.noreply.github.com> Co-authored-by: Aviu00 <93730715+Aviu00@users.noreply.github.com> Co-authored-by: RavmorganButOnCocaine <valtos@nextmail.ru> Co-authored-by: Kotovskiy <77529717+wCATw@users.noreply.github.com> Co-authored-by: ThereDrD0 <88589686+ThereDrD0@users.noreply.github.com> Co-authored-by: Remuchi <72476615+Remuchi@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: KurokoTurbo <92106367+melanoTurbo@users.noreply.github.com> Co-authored-by: halicopter <kirillhalic@gmail.com> Co-authored-by: rhailrake <49613070+rhailrake@users.noreply.github.com> Co-authored-by: Subversionary <109166122+Subversionary@users.noreply.github.com> Co-authored-by: RavMorgan <48182970+RavMorgan@users.noreply.github.com> Co-authored-by: Mona Hmiza <you@example.com> Co-authored-by: Valtos <valtos@spaces.ru> Co-authored-by: REBOLUTION228-a11 <128076300+REBOLUTION228-a11@users.noreply.github.com> Co-authored-by: PixelTK <85175107+PixelTheKermit@users.noreply.github.com>
452 lines
16 KiB
C#
452 lines
16 KiB
C#
using System.Threading;
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using Content.Server.Administration.Logs;
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using Content.Server.AlertLevel;
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using Content.Shared.CCVar;
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using Content.Server.Chat.Managers;
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using Content.Server.Chat.Systems;
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using Content.Server.DeviceNetwork;
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.GameTicking;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Systems;
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Server.White.PandaSocket.Main;
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using Content.Shared.Database;
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using Content.Shared.GameTicking;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Configuration;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.RoundEnd
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{
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/// <summary>
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/// Handles ending rounds normally and also via requesting it (e.g. via comms console)
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/// If you request a round end then an escape shuttle will be used.
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/// </summary>
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public sealed class RoundEndSystem : EntitySystem
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{
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
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[Dependency] private readonly EmergencyShuttleSystem _shuttle = default!;
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[Dependency] private readonly ShuttleTimerSystem _shuttleTimerSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly StationSystem _stationSystem = default!;
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//WD-EDIT
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[Dependency] private readonly PandaWebManager _pandaWeb = default!;
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//WD-EDIT
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public TimeSpan DefaultCooldownDuration { get; set; } = TimeSpan.FromSeconds(30);
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/// <summary>
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/// Countdown to use where there is no station alert countdown to be found.
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/// </summary>
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public TimeSpan DefaultCountdownDuration { get; set; } = TimeSpan.FromMinutes(10);
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private CancellationTokenSource? _countdownTokenSource;
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private CancellationTokenSource? _cooldownTokenSource;
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public TimeSpan? LastCountdownStart { get; set; }
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public TimeSpan? ExpectedCountdownEnd { get; set; }
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public TimeSpan? ExpectedShuttleLength => ExpectedCountdownEnd - LastCountdownStart;
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public TimeSpan? ShuttleTimeLeft => ExpectedCountdownEnd - _gameTiming.CurTime;
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public TimeSpan AutoCallStartTime;
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private bool _autoCalledBefore;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RoundRestartCleanupEvent>(_ => Reset());
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SetAutoCallTime();
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}
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private void SetAutoCallTime()
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{
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AutoCallStartTime = _gameTiming.CurTime;
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}
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private void Reset()
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{
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if (_countdownTokenSource != null)
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{
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_countdownTokenSource.Cancel();
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_countdownTokenSource = null;
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}
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if (_cooldownTokenSource != null)
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{
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_cooldownTokenSource.Cancel();
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_cooldownTokenSource = null;
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}
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LastCountdownStart = null;
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ExpectedCountdownEnd = null;
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SetAutoCallTime();
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_autoCalledBefore = false;
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RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
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}
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/// <summary>
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/// Attempts to get the MapUid of the station using <see cref="StationSystem.GetLargestGrid"/>
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/// </summary>
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public EntityUid? GetStation()
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{
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AllEntityQuery<StationEmergencyShuttleComponent, StationDataComponent>()
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.MoveNext(out _, out _, out var data);
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if (data == null)
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return null;
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var targetGrid = _stationSystem.GetLargestGrid(data);
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return targetGrid == null ? null : Transform(targetGrid.Value).MapUid;
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}
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/// <summary>
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/// Attempts to get centcomm's MapUid
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/// </summary>
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public EntityUid? GetCentcomm()
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{
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return AllEntityQuery<StationCentcommComponent, TransformComponent>().MoveNext(out _, out var xform)
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? xform.MapUid
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: null;
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}
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public bool CanCallOrRecall()
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{
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return _cooldownTokenSource == null;
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}
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public bool IsRoundEndRequested()
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{
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return _countdownTokenSource != null;
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}
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public void RequestRoundEnd(
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EntityUid? requester = null,
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bool checkCooldown = true,
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string text = "round-end-system-shuttle-called-announcement",
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string name = "Station")
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{
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var duration = DefaultCountdownDuration;
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if (requester != null)
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{
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var stationUid = _stationSystem.GetOwningStation(requester.Value);
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if (TryComp<AlertLevelComponent>(stationUid, out var alertLevel))
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{
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duration = _protoManager
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.Index<AlertLevelPrototype>(AlertLevelSystem.DefaultAlertLevelSet)
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.Levels[alertLevel.CurrentLevel].ShuttleTime;
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}
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}
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RequestRoundEnd(duration, requester, checkCooldown, text, name);
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}
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public void RequestRoundEnd(
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TimeSpan countdownTime,
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EntityUid? requester = null,
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bool checkCooldown = true,
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string text = "round-end-system-shuttle-called-announcement",
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string name = "Station")
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{
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if (_gameTicker.RunLevel != GameRunLevel.InRound)
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return;
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if (checkCooldown && _cooldownTokenSource != null)
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return;
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if (_countdownTokenSource != null)
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return;
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_countdownTokenSource = new CancellationTokenSource();
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if (requester != null)
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{
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_adminLogger.Add(LogType.ShuttleCalled, LogImpact.High,
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$"Shuttle called by {ToPrettyString(requester.Value):user}");
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}
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else
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{
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_adminLogger.Add(LogType.ShuttleCalled, LogImpact.High, $"Shuttle called");
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}
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// I originally had these set up here but somehow time gets passed as 0 to Loc so IDEK.
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int time;
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string units;
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if (countdownTime.TotalSeconds < 60)
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{
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time = countdownTime.Seconds;
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units = "eta-units-seconds";
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}
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else
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{
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time = countdownTime.Minutes;
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units = "eta-units-minutes";
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}
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_chatSystem.DispatchGlobalAnnouncement(Loc.GetString(text,
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("time", time),
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("units", Loc.GetString(units))),
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name,
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false,
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null,
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Color.Gold);
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_audio.PlayGlobal("/Audio/Announcements/shuttlecalled.ogg", Filter.Broadcast(), true);
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LastCountdownStart = _gameTiming.CurTime;
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ExpectedCountdownEnd = _gameTiming.CurTime + countdownTime;
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Timer.Spawn(countdownTime, _shuttle.CallEmergencyShuttle, _countdownTokenSource.Token);
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ActivateCooldown();
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RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
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SendRoundStatus("shuttle_called");
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var shuttle = _shuttle.GetShuttle();
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if (shuttle != null && TryComp<DeviceNetworkComponent>(shuttle, out var net))
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{
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var payload = new NetworkPayload
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{
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[ShuttleTimerMasks.ShuttleMap] = shuttle,
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[ShuttleTimerMasks.SourceMap] = GetCentcomm(),
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[ShuttleTimerMasks.DestMap] = GetStation(),
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[ShuttleTimerMasks.ShuttleTime] = countdownTime,
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[ShuttleTimerMasks.SourceTime] = countdownTime +
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TimeSpan.FromSeconds(_shuttle.TransitTime + _cfg.GetCVar(CCVars.EmergencyShuttleDockTime)),
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[ShuttleTimerMasks.DestTime] = countdownTime,
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};
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_deviceNetworkSystem.QueuePacket(shuttle.Value, null, payload, net.TransmitFrequency);
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}
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}
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public void CancelRoundEndCountdown(EntityUid? requester = null, bool checkCooldown = true)
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{
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if (_gameTicker.RunLevel != GameRunLevel.InRound)
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return;
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if (checkCooldown && _cooldownTokenSource != null)
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return;
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if (_countdownTokenSource == null)
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return;
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_countdownTokenSource.Cancel();
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_countdownTokenSource = null;
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if (requester != null)
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{
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_adminLogger.Add(LogType.ShuttleRecalled, LogImpact.High,
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$"Shuttle recalled by {ToPrettyString(requester.Value):user}");
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}
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else
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{
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_adminLogger.Add(LogType.ShuttleRecalled, LogImpact.High, $"Shuttle recalled");
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}
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_chatSystem.DispatchGlobalAnnouncement(Loc.GetString("round-end-system-shuttle-recalled-announcement"),
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Loc.GetString("Station"), false, colorOverride: Color.Gold);
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_audio.PlayGlobal("/Audio/Announcements/shuttlerecalled.ogg", Filter.Broadcast(), true);
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LastCountdownStart = null;
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ExpectedCountdownEnd = null;
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ActivateCooldown();
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RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
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//WD-EDIT
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SendRoundStatus("shuttle_recalled");
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//WD-EDIT
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// remove all active shuttle timers
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var zero = TimeSpan.Zero;
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var shuttle = _shuttle.GetShuttle();
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if (shuttle != null && TryComp<DeviceNetworkComponent>(shuttle, out var net))
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{
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var payload = new NetworkPayload
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{
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[ShuttleTimerMasks.ShuttleMap] = shuttle,
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[ShuttleTimerMasks.SourceMap] = GetCentcomm(),
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[ShuttleTimerMasks.DestMap] = GetStation(),
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[ShuttleTimerMasks.ShuttleTime] = zero,
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[ShuttleTimerMasks.SourceTime] = zero,
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[ShuttleTimerMasks.DestTime] = zero,
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[ShuttleTimerMasks.Text] = new[] { string.Empty, string.Empty }
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};
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_deviceNetworkSystem.QueuePacket(shuttle.Value, null, payload, net.TransmitFrequency);
|
|
}
|
|
}
|
|
|
|
//WD-EDIT
|
|
private void SendRoundStatus(string status)
|
|
{
|
|
var utkaRoundStatusEvent = new UtkaRoundStatusEvent()
|
|
{
|
|
Message = status
|
|
};
|
|
|
|
_pandaWeb.SendBotMessage(utkaRoundStatusEvent);
|
|
}
|
|
//WD-EDIT
|
|
|
|
public void EndRound(TimeSpan? countdownTime = null)
|
|
{
|
|
if (_gameTicker.RunLevel != GameRunLevel.InRound)
|
|
return;
|
|
|
|
LastCountdownStart = null;
|
|
ExpectedCountdownEnd = null;
|
|
RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
|
|
_gameTicker.EndRound();
|
|
_countdownTokenSource?.Cancel();
|
|
_countdownTokenSource = new CancellationTokenSource();
|
|
|
|
countdownTime ??= TimeSpan.FromSeconds(_cfg.GetCVar(CCVars.RoundRestartTime));
|
|
int time;
|
|
string unitsLocString;
|
|
if (countdownTime.Value.TotalSeconds < 60)
|
|
{
|
|
time = countdownTime.Value.Seconds;
|
|
unitsLocString = "eta-units-seconds";
|
|
}
|
|
else
|
|
{
|
|
time = countdownTime.Value.Minutes;
|
|
unitsLocString = "eta-units-minutes";
|
|
}
|
|
|
|
_chatManager.DispatchServerAnnouncement(
|
|
Loc.GetString(
|
|
"round-end-system-round-restart-eta-announcement",
|
|
("time", time),
|
|
("units", Loc.GetString(unitsLocString))));
|
|
|
|
Timer.Spawn(countdownTime.Value, AfterEndRoundRestart, _countdownTokenSource.Token);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Starts a behavior to end the round
|
|
/// </summary>
|
|
/// <param name="behavior">The way in which the round will end</param>
|
|
/// <param name="time"></param>
|
|
/// <param name="sender"></param>
|
|
/// <param name="textCall"></param>
|
|
/// <param name="textAnnounce"></param>
|
|
public void DoRoundEndBehavior(
|
|
RoundEndBehavior behavior,
|
|
TimeSpan time,
|
|
string sender = "comms-console-announcement-title-centcom",
|
|
string textCall = "round-end-system-shuttle-called-announcement",
|
|
string textAnnounce = "round-end-system-shuttle-already-called-announcement")
|
|
{
|
|
switch (behavior)
|
|
{
|
|
case RoundEndBehavior.InstantEnd:
|
|
EndRound();
|
|
break;
|
|
case RoundEndBehavior.ShuttleCall:
|
|
// Check is shuttle called or not. We should only dispatch announcement if it's already called
|
|
if (IsRoundEndRequested())
|
|
{
|
|
_chatSystem.DispatchGlobalAnnouncement(Loc.GetString(textAnnounce),
|
|
Loc.GetString(sender),
|
|
colorOverride: Color.Gold);
|
|
}
|
|
else
|
|
{
|
|
RequestRoundEnd(time, null, false, textCall,
|
|
Loc.GetString(sender));
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void AfterEndRoundRestart()
|
|
{
|
|
if (_gameTicker.RunLevel != GameRunLevel.PostRound)
|
|
return;
|
|
|
|
Reset();
|
|
_gameTicker.RestartRound();
|
|
}
|
|
|
|
private void ActivateCooldown()
|
|
{
|
|
_cooldownTokenSource?.Cancel();
|
|
_cooldownTokenSource = new();
|
|
Timer.Spawn(DefaultCooldownDuration, () =>
|
|
{
|
|
_cooldownTokenSource.Cancel();
|
|
_cooldownTokenSource = null;
|
|
RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
|
|
}, _cooldownTokenSource.Token);
|
|
}
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
// Check if we should auto-call.
|
|
int mins = _autoCalledBefore
|
|
? _cfg.GetCVar(CCVars.EmergencyShuttleAutoCallExtensionTime)
|
|
: _cfg.GetCVar(CCVars.EmergencyShuttleAutoCallTime);
|
|
|
|
if (mins != 0 && _gameTiming.CurTime - AutoCallStartTime > TimeSpan.FromMinutes(mins))
|
|
{
|
|
if (!_shuttle.EmergencyShuttleArrived && ExpectedCountdownEnd is null)
|
|
{
|
|
RequestRoundEnd(null, false, "round-end-system-shuttle-auto-called-announcement");
|
|
_autoCalledBefore = true;
|
|
}
|
|
|
|
// Always reset auto-call in case of a recall.
|
|
SetAutoCallTime();
|
|
}
|
|
}
|
|
}
|
|
|
|
public sealed class RoundEndSystemChangedEvent : EntityEventArgs
|
|
{
|
|
public static RoundEndSystemChangedEvent Default { get; } = new();
|
|
}
|
|
|
|
public enum RoundEndBehavior : byte
|
|
{
|
|
/// <summary>
|
|
/// Instantly end round
|
|
/// </summary>
|
|
InstantEnd,
|
|
|
|
/// <summary>
|
|
/// Call shuttle with custom announcement
|
|
/// </summary>
|
|
ShuttleCall,
|
|
|
|
/// <summary>
|
|
/// Do nothing
|
|
/// </summary>
|
|
Nothing
|
|
}
|
|
}
|