Files
OldThink/Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
HitPanda 97a9c04d4e [Feat] Panda socket (#616)
* base server side

* token check & base command response

* panda base command response addition & some commands

* web event, rest of commands & events

* fix empty api

* [DRAFT] Panda HTTP server (#570)

* [Sponsor] Nairsark ghost (#492)

* [Sponsor] Trora ghost (#493)

* [Sponsor] Trora ghost

* ckey

* Vtergot fluff (#494)

* Твики (#491)

* Economy additions

* Tweak implant cooldowns

* Cult stuff

* Random appearance aspect nuke ops fix

* Auto shuttle enable on round end

* Holy water threshold

* Automatic changelog update

* [Sponsor] Geraldiy fluff (#496)

* [Fix] Reputation respawn hotfix (#497)

* Automatic changelog update

* Новые аспекты (#495)

* Add ReflectAspect

* Add SlipperyAspect

* Add TraitorRichAspect

* Add WhisperAspect

* Add DarknessAspect & StolenFloorAspect

* Add WindowLeakAspect

* Add CatEarsAspect

* Add NothingAspect

* Fix fast and furious clone

* Add SkeletonAspect

* Add cvar ceanup

* Automatic changelog update

* [Sponsor] Fluff knife cappy (#498)

* [Sponsor] Fluff KnifeCappy

* loadout

* Всякое (#501)

* eftpos form jurist

* ebal parameda

* Automatic changelog update

* [Sponsor] Zilendorie ghost upgrade (#502)

* Апдейт карт, станция прибытия (#503)

* Automatic changelog update

* Fix aspects (#500)

* Automatic changelog update

* Rules popup fix (#504)

* Defib fix (#499)

* Automatic changelog update

* Фикс флаффа (#507)

* Фикс прибытия (#509)

* Automatic changelog update

* Фиксы (#508)

* Fix cult blindfold

* Add stamina resistances

* Energy bolt is energy

* Laser shield is anti-laser

* Cult blindfold welding protection

* Eject id cards on deconstruct

* Wires panel power fix

* Add markings for species

* Ebow gaming

* feat: настенные консольки (#505)

* Automatic changelog update

* [Sponsor] Fluff Medicgaming (#510)

* Привязка банковского аккаунта (#506)

* Sustenance vend price fix

* Account link

* Automatic changelog update

* antag ban fix (#511)

* antag ban fix

* rename some shit

* Bugfixes (#512)

* Bullets go through open crates

* Bullets don't hit pulled dead bodies

* No glued cuffs

* Missed reflect aspect mark

* vehicles cannot be shot (#18910)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Cleanup

---------

Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

* Automatic changelog update

* атмос гейминг indeed (#513)

* fix hypernob + plasma and trit fire

* add 11 new gas types

* actually fix hypernob

---------

Co-authored-by: halicopter <kirillhalic@gmail.com>

* Automatic changelog update

* [Sponsor] thechaotic fluff

* Revert "[Sponsor] thechaotic fluff"

This reverts commit d19c807751258f9cfb205db01b0e4617b638fe98.

* [Sponsor] Fluff updates (#518)

* warete update

* renosan & warete size

* [Sponsor] thechaotic fluff (#519)

(cherry picked from commit d19c807751258f9cfb205db01b0e4617b638fe98)

* fix tts sanitize (#517)

* Automatic changelog update

* [Fluff] ghost regari

* Buffs (#515)

* FIRE axe

* Bow pro

* Bang

* Meleeeee

* Disarm two-handed hard

* Automatic changelog update

* Игнор вайтлист требования ролей если стоит флаг TOOLS (#514)

* forAmins be like

* >вайтлист в девелопменте

* а описание кто напишет а

* Размеры попапов в чате (#525)

* попытка деконить магнит пока он активен гибает интернет приколистов (#524)

* Интернет прикол

* попап

* Prevent using cultist items & halberd (#523)

* Fix skeleton aspect (#522)

* Fix cult door (#521)

* Fix cult door

* Prevent emagging

* Walls and griders

* Fix

* Drone fix (#520)

* Drone fix

* RCD

* Automatic changelog update

* Смешное в конце раунда с аспектом (#516)

* Cats

* Fix

* Automatic changelog update

* Fix cult win conditions (#527)

* Runes stuff (#526)

* Blood boil 2.0

* Attach to grid

* No

* Automatic changelog update

* [Sponsor] thefrendlypsychopath ghost (#529)

* knifeCappy (#528)

Co-authored-by: Mona Hmiza <you@example.com>

* [Feat] TTS 8 new voices

* borg fix

* Automatic changelog update

* мапперы тестили

* fix void prototype

* [Fix] Cult chat fix (#536)

* ERT tweak (#530)

* tweak values

* tweak spawn logic

* Invisible rune (#531)

* Automatic changelog update

* [Sponsor] Oleg_Tinkoff fluff (#534)

* [Sponsor] Oleg_Tinkoff fluff

* name fix

* Small fixes (#537)

* No sleeping emotes

* Beakers & jugs in fridge

* Drone fix

* Fix teleport pulling

* Fix loc

* More fixes

* Fix ghost role

* Stuff

* Automatic changelog update

* Nerf grilles (#541)

* Nerf grilles

* tweak

* Bola fix (#540)

* Automatic changelog update

* Куча говна (#539)

* No Emp resistance (#538)

* No EMP resistance

* Cleanup

* Automatic changelog update

* mappews mapped some mowe~

* anothew update UwU

* [Sponsor] Geraldiy fluff 2 (#542)

* fix drydock

* Objective changes (#543)

* Automatic changelog update

* UwU spawnews are now fixed, hopefully~

* UwU tired of it alweady

* Automatic changelog update

* Респрайт капитанского лазера (#546)

* antique lasergun resprite lol

* лицуха

* Automatic changelog update

* Апдейт арахнидов (#544)

* Web underwear

* Fix layers

* Change melee sound

* Arachnid 2: Episode 2 (#19984)

* Shield

* minor sprite changes and buffs

* structure buff

* Crafting stuff

* tweaks

* 88-88

* Better web pocket sprites.

* yeah it's fine now.

* Fix

* Sprite tweaks

* This I guess

* Eye sprite

---------

Co-authored-by: PixelTK <85175107+PixelTheKermit@users.noreply.github.com>

* [Sponsor] Zilendorie fluff (#545)

* Automatic changelog update

* Fire buff (#549)

* EntityStorage deletion fix? (#548)

* strip fix (#21552) (#547)

Co-authored-by: PixelTK <85175107+PixelTheKermit@users.noreply.github.com>

* Automatic changelog update

* [Fluff] SSAO Ghost

* [Fluff] svinka ghost tweak

* [Fluff] Svinka Coat

* Meaty-Ore Idea (#550)

* qwe

* yeah

* Vtergot fluff fix (#552)

* наяриваем на лишние пиксели

* Чтобы мапперы не втыкали

* fix atmos (#551)

* fix atmos

* fixie

* Automatic changelog update

* Meow hotfix (#553)

* Many stuff (#555)

* Drone bucket

* Weird insuls

* Not too strong

* No cult door bolts

* Emergency shuttle after round end fix

* Fix spiders

* Automatic changelog update

* [FEAT] Всякие прикольные разности и вкусности (#554)

* feat: трикодер

* feat: принтер документов

* fix: текст фелинидов

* feat: возможность менять голос эмоутов

* feat: мяукаем при аспекте мяуканья

* feat: ПНВ

* fix: забирай свои метадаты

* fix: oopsies

* fix: линтер снова

* fix: пожалуйста линтер отстань

* Automatic changelog update

* Гарпии (#533)

* harpy initial

* fix and some locale

* ru locale

* actions refactor shit

* пофиксив гавпий~~~ пойду тестить~~

* hawpies are ready UwU

* cweanup OwO

* hawpies fixed a bit, still cant seawch them nya~

* hawpies can be stwipped now, fixie-dixie awwived~

* emotes fixie-dixied nya~

* говно

* говно говна линтер соси

* Automatic changelog update

* Revert "Гарпии (#533)" (#557)

This reverts commit e3f2166bf7cbd775278a396a3f8d8215a2d5c506.

* Doom fluff (#556)

* DOOMMAX fluff

* Detective meow

* Сеньёр помидор офицер

* RSI validator su4ka

* [Fluff] MR_Regari ghost tweak

* [Fluff] svinka ghost tweak

* [Fluff] Antohag gasmask fluff

* ГАРПИИ (#559)

* harpy initial

* fix and some locale

* ru locale

* actions refactor shit

* пофиксив гавпий~~~ пойду тестить~~

* hawpies are ready UwU

* cweanup OwO

* hawpies fixed a bit, still cant seawch them nya~

* hawpies can be stwipped now, fixie-dixie awwived~

* emotes fixie-dixied nya~

* говно

* говно говна линтер соси

* Automatic changelog update

* [Tweak] Бумажная работа и фикс крафта пнв. (#560)

* fix: персонал станции вспомнил как делать пнв

* tweak: блюспейс технологии убраны у принтера документов

* feat: заказ бумаги в карго

* feat: бумажная дверь

* Automatic changelog update

* doommaxx-fluff

nothing interesting

* fluff skufa (#562)

* [Sponsor] Fluff Forg (#567)

* [Sponsor] Fluff Forg

* fix size

* sound

* [Feat] TTS 15 new voices (#568)

* Automatic changelog update

* base server side

* token check & base command response

* panda base command response addition & some commands

* web event, rest of commands & events

* fix empty api

---------

Co-authored-by: Cinkafox <70429757+Cinkafox@users.noreply.github.com>
Co-authored-by: Aviu00 <93730715+Aviu00@users.noreply.github.com>
Co-authored-by: RavmorganButOnCocaine <valtos@nextmail.ru>
Co-authored-by: Kotovskiy <77529717+wCATw@users.noreply.github.com>
Co-authored-by: ThereDrD0 <88589686+ThereDrD0@users.noreply.github.com>
Co-authored-by: Remuchi <72476615+Remuchi@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: KurokoTurbo <92106367+melanoTurbo@users.noreply.github.com>
Co-authored-by: halicopter <kirillhalic@gmail.com>
Co-authored-by: rhailrake <49613070+rhailrake@users.noreply.github.com>
Co-authored-by: Subversionary <109166122+Subversionary@users.noreply.github.com>
Co-authored-by: RavMorgan <48182970+RavMorgan@users.noreply.github.com>
Co-authored-by: Mona Hmiza <you@example.com>
Co-authored-by: Valtos <valtos@spaces.ru>
Co-authored-by: REBOLUTION228-a11 <128076300+REBOLUTION228-a11@users.noreply.github.com>
Co-authored-by: PixelTK <85175107+PixelTheKermit@users.noreply.github.com>

* newtonsoft version change

* remove semaphore

* remove double dooc

* fix admin stealth

* cleanup

* remove utka sockets

---------

Co-authored-by: Cinkafox <70429757+Cinkafox@users.noreply.github.com>
Co-authored-by: Aviu00 <93730715+Aviu00@users.noreply.github.com>
Co-authored-by: RavmorganButOnCocaine <valtos@nextmail.ru>
Co-authored-by: Kotovskiy <77529717+wCATw@users.noreply.github.com>
Co-authored-by: ThereDrD0 <88589686+ThereDrD0@users.noreply.github.com>
Co-authored-by: Remuchi <72476615+Remuchi@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: KurokoTurbo <92106367+melanoTurbo@users.noreply.github.com>
Co-authored-by: halicopter <kirillhalic@gmail.com>
Co-authored-by: rhailrake <49613070+rhailrake@users.noreply.github.com>
Co-authored-by: Subversionary <109166122+Subversionary@users.noreply.github.com>
Co-authored-by: RavMorgan <48182970+RavMorgan@users.noreply.github.com>
Co-authored-by: Mona Hmiza <you@example.com>
Co-authored-by: Valtos <valtos@spaces.ru>
Co-authored-by: REBOLUTION228-a11 <128076300+REBOLUTION228-a11@users.noreply.github.com>
Co-authored-by: PixelTK <85175107+PixelTheKermit@users.noreply.github.com>
2024-01-26 10:44:21 +03:00

590 lines
21 KiB
C#

using System.Numerics;
using System.Threading;
using Content.Server.Access.Systems;
using Content.Server.Administration.Logs;
using Content.Server.Administration.Managers;
using Content.Server.Chat.Systems;
using Content.Server.Communications;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.GameTicking.Events;
using Content.Server.Popups;
using Content.Server.RoundEnd;
using Content.Server.Shuttles.Components;
using Content.Server.Shuttles.Events;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Server.White.PandaSocket.Main;
using Content.Shared.Access.Systems;
using Content.Shared.CCVar;
using Content.Shared.Database;
using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.Events;
using Content.Shared.Tag;
using Content.Shared.Tiles;
using Robust.Server.GameObjects;
using Robust.Server.Maps;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Configuration;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.Shuttles.Systems;
public sealed partial class EmergencyShuttleSystem : EntitySystem
{
/*
* Handles the escape shuttle + CentCom.
*/
[Dependency] private readonly IAdminLogManager _logger = default!;
[Dependency] private readonly IAdminManager _admin = default!;
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly AccessReaderSystem _reader = default!;
[Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly CommunicationsConsoleSystem _commsConsole = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
[Dependency] private readonly DockingSystem _dock = default!;
[Dependency] private readonly EntityManager _entityManager = default!;
[Dependency] private readonly IdCardSystem _idSystem = default!;
[Dependency] private readonly MapLoaderSystem _map = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly RoundEndSystem _roundEnd = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly ShuttleSystem _shuttle = default!;
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
//WD-EDIT
[Dependency] private readonly PandaWebManager _pandaWeb = default!;
//WD-EDIT
private ISawmill _sawmill = default!;
private const float ShuttleSpawnBuffer = 1f;
private bool _emergencyShuttleEnabled;
[ValidatePrototypeId<TagPrototype>]
private const string DockTag = "DockEmergency";
public override void Initialize()
{
_sawmill = Logger.GetSawmill("shuttle.emergency");
_emergencyShuttleEnabled = _configManager.GetCVar(CCVars.EmergencyShuttleEnabled);
// Don't immediately invoke as roundstart will just handle it.
_configManager.OnValueChanged(CCVars.EmergencyShuttleEnabled, SetEmergencyShuttleEnabled);
SubscribeLocalEvent<RoundStartingEvent>(OnRoundStart);
SubscribeLocalEvent<StationEmergencyShuttleComponent, ComponentStartup>(OnStationStartup);
SubscribeLocalEvent<StationCentcommComponent, ComponentShutdown>(OnCentcommShutdown);
SubscribeLocalEvent<StationCentcommComponent, ComponentInit>(OnCentcommInit);
SubscribeLocalEvent<EmergencyShuttleComponent, FTLStartedEvent>(OnEmergencyFTL);
SubscribeLocalEvent<EmergencyShuttleComponent, FTLCompletedEvent>(OnEmergencyFTLComplete);
SubscribeNetworkEvent<EmergencyShuttleRequestPositionMessage>(OnShuttleRequestPosition);
InitializeEmergencyConsole();
}
private void OnRoundStart(RoundStartingEvent ev)
{
// WD EDIT START
_roundEndCancelToken?.Cancel();
CleanupEmergencyConsole();
// WD EDIT END
_roundEndCancelToken = new CancellationTokenSource();
}
private void OnCentcommShutdown(EntityUid uid, StationCentcommComponent component, ComponentShutdown args)
{
ClearCentcomm(component);
}
private void ClearCentcomm(StationCentcommComponent component)
{
QueueDel(component.Entity);
QueueDel(component.MapEntity);
component.Entity = null;
component.MapEntity = null;
}
/// <summary>
/// Attempts to get the EntityUid of the emergency shuttle
/// </summary>
public EntityUid? GetShuttle()
{
AllEntityQuery<EmergencyShuttleComponent>().MoveNext(out var shuttle, out _);
return shuttle;
}
private void SetEmergencyShuttleEnabled(bool value)
{
if (_emergencyShuttleEnabled == value)
return;
_emergencyShuttleEnabled = value;
if (value)
{
SetupEmergencyShuttle();
}
else
{
CleanupEmergencyShuttle();
}
}
private void CleanupEmergencyShuttle()
{
var query = AllEntityQuery<StationCentcommComponent>();
while (query.MoveNext(out var uid, out _))
{
RemCompDeferred<StationCentcommComponent>(uid);
}
}
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateEmergencyConsole(frameTime);
}
public override void Shutdown()
{
_configManager.UnsubValueChanged(CCVars.EmergencyShuttleEnabled, SetEmergencyShuttleEnabled);
ShutdownEmergencyConsole();
}
/// <summary>
/// If the client is requesting debug info on where an emergency shuttle would dock.
/// </summary>
private void OnShuttleRequestPosition(EmergencyShuttleRequestPositionMessage msg, EntitySessionEventArgs args)
{
if (!_admin.IsAdmin(args.SenderSession))
return;
var player = args.SenderSession.AttachedEntity;
if (player is null)
return;
var station = _station.GetOwningStation(player.Value);
if (!TryComp<StationEmergencyShuttleComponent>(station, out var stationShuttle) ||
!HasComp<ShuttleComponent>(stationShuttle.EmergencyShuttle))
{
return;
}
var targetGrid = _station.GetLargestGrid(Comp<StationDataComponent>(station.Value));
if (targetGrid == null)
return;
var config = _dock.GetDockingConfig(stationShuttle.EmergencyShuttle.Value, targetGrid.Value, DockTag);
if (config == null)
return;
SendRoundStatus("shuttle_docked");
RaiseNetworkEvent(new EmergencyShuttlePositionMessage()
{
StationUid = GetNetEntity(targetGrid),
Position = config.Area,
});
}
/// <summary>
/// Escape shuttle FTL event handler. The only escape shuttle FTL transit should be from station to centcomm at round end
/// </summary>
private void OnEmergencyFTL(EntityUid uid, EmergencyShuttleComponent component, ref FTLStartedEvent args)
{
var ftlTime = TimeSpan.FromSeconds
(
TryComp<FTLComponent>(uid, out var ftlComp) ? ftlComp.TravelTime : ShuttleSystem.DefaultTravelTime
);
if (!TryComp<DeviceNetworkComponent>(uid, out var netComp))
return;
var payload = new NetworkPayload
{
[ShuttleTimerMasks.ShuttleMap] = uid,
[ShuttleTimerMasks.SourceMap] = args.FromMapUid,
[ShuttleTimerMasks.DestMap] = args.TargetCoordinates.GetMapUid(_entityManager),
[ShuttleTimerMasks.ShuttleTime] = ftlTime,
[ShuttleTimerMasks.SourceTime] = ftlTime,
[ShuttleTimerMasks.DestTime] = ftlTime
};
_deviceNetworkSystem.QueuePacket(uid, null, payload, netComp.TransmitFrequency);
}
/// <summary>
/// When the escape shuttle finishes FTL (docks at centcomm), have the timers display the round end countdown
/// </summary>
private void OnEmergencyFTLComplete(EntityUid uid, EmergencyShuttleComponent component, ref FTLCompletedEvent args)
{
var countdownTime = TimeSpan.FromSeconds(_configManager.GetCVar(CCVars.RoundRestartTime));
var shuttle = args.Entity;
if (!TryComp<DeviceNetworkComponent>(shuttle, out var net))
return;
var payload = new NetworkPayload
{
[ShuttleTimerMasks.ShuttleMap] = shuttle,
[ShuttleTimerMasks.SourceMap] = _roundEnd.GetCentcomm(),
[ShuttleTimerMasks.DestMap] = _roundEnd.GetStation(),
[ShuttleTimerMasks.ShuttleTime] = countdownTime,
[ShuttleTimerMasks.SourceTime] = countdownTime,
[ShuttleTimerMasks.DestTime] = countdownTime,
[ShuttleTimerMasks.Text] = new[] { "BYE!" }
};
_deviceNetworkSystem.QueuePacket(shuttle, null, payload, net.TransmitFrequency);
}
/// <summary>
/// Attempts to dock the emergency shuttle to the station.
/// </summary>
public void CallEmergencyShuttle(EntityUid stationUid, StationEmergencyShuttleComponent? stationShuttle = null)
{
if (!Resolve(stationUid, ref stationShuttle) ||
!TryComp<TransformComponent>(stationShuttle.EmergencyShuttle, out var xform) ||
!TryComp<ShuttleComponent>(stationShuttle.EmergencyShuttle, out var shuttle))
{
return;
}
var targetGrid = _station.GetLargestGrid(Comp<StationDataComponent>(stationUid));
// UHH GOOD LUCK
if (targetGrid == null)
{
_logger.Add(LogType.EmergencyShuttle, LogImpact.High,
$"Emergency shuttle {ToPrettyString(stationUid)} unable to dock with station {ToPrettyString(stationUid)}");
_chatSystem.DispatchStationAnnouncement(stationUid, Loc.GetString("emergency-shuttle-good-luck"),
playDefaultSound: false);
// TODO: Need filter extensions or something don't blame me.
_audio.PlayGlobal("/Audio/Misc/notice1.ogg", Filter.Broadcast(), true);
return;
}
var xformQuery = GetEntityQuery<TransformComponent>();
if (_shuttle.TryFTLDock(stationShuttle.EmergencyShuttle.Value, shuttle, targetGrid.Value, DockTag))
{
if (TryComp<TransformComponent>(targetGrid.Value, out var targetXform))
{
var angle = _dock.GetAngle(stationShuttle.EmergencyShuttle.Value, xform, targetGrid.Value, targetXform,
xformQuery);
_chatSystem.DispatchStationAnnouncement(stationUid,
Loc.GetString("emergency-shuttle-docked", ("time", $"{_consoleAccumulator:0}"),
("direction", angle.GetDir())), playDefaultSound: false);
}
// shuttle timers
var time = TimeSpan.FromSeconds(_consoleAccumulator);
if (TryComp<DeviceNetworkComponent>(stationShuttle.EmergencyShuttle.Value, out var netComp))
{
var payload = new NetworkPayload
{
[ShuttleTimerMasks.ShuttleMap] = stationShuttle.EmergencyShuttle.Value,
[ShuttleTimerMasks.SourceMap] = targetXform?.MapUid,
[ShuttleTimerMasks.DestMap] = _roundEnd.GetCentcomm(),
[ShuttleTimerMasks.ShuttleTime] = time,
[ShuttleTimerMasks.SourceTime] = time,
[ShuttleTimerMasks.DestTime] = time + TimeSpan.FromSeconds(TransitTime),
[ShuttleTimerMasks.Docked] = true
};
_deviceNetworkSystem.QueuePacket(stationShuttle.EmergencyShuttle.Value, null, payload,
netComp.TransmitFrequency);
}
_logger.Add(LogType.EmergencyShuttle, LogImpact.High,
$"Emergency shuttle {ToPrettyString(stationUid)} docked with stations");
// TODO: Need filter extensions or something don't blame me.
_audio.PlayGlobal("/Audio/Announcements/shuttle_dock.ogg", Filter.Broadcast(), true);
}
else
{
if (TryComp<TransformComponent>(targetGrid.Value, out var targetXform))
{
var angle = _dock.GetAngle(stationShuttle.EmergencyShuttle.Value, xform, targetGrid.Value, targetXform,
xformQuery);
_chatSystem.DispatchStationAnnouncement(stationUid,
Loc.GetString("emergency-shuttle-nearby", ("direction", angle.GetDir())), playDefaultSound: false);
}
_logger.Add(LogType.EmergencyShuttle, LogImpact.High,
$"Emergency shuttle {ToPrettyString(stationUid)} unable to find a valid docking port for {ToPrettyString(stationUid)}");
// TODO: Need filter extensions or something don't blame me.
_audio.PlayGlobal("/Audio/Misc/notice1.ogg", Filter.Broadcast(), true);
}
}
private void OnCentcommInit(EntityUid uid, StationCentcommComponent component, ComponentInit args)
{
if (!_emergencyShuttleEnabled)
return;
// Post mapinit? fancy
if (TryComp<TransformComponent>(component.Entity, out var xform))
{
component.MapEntity = xform.MapUid;
return;
}
AddCentcomm(component);
}
private void OnStationStartup(EntityUid uid, StationEmergencyShuttleComponent component, ComponentStartup args)
{
AddEmergencyShuttle(uid, component);
}
/// <summary>
/// Spawns the emergency shuttle for each station and starts the countdown until controls unlock.
/// </summary>
public void CallEmergencyShuttle()
{
if (EmergencyShuttleArrived)
return;
if (!_emergencyShuttleEnabled)
{
_roundEnd.EndRound();
return;
}
_consoleAccumulator = _configManager.GetCVar(CCVars.EmergencyShuttleDockTime);
EmergencyShuttleArrived = true;
var query = AllEntityQuery<StationEmergencyShuttleComponent>();
while (query.MoveNext(out var uid, out var comp))
{
CallEmergencyShuttle(uid, comp);
}
_commsConsole.UpdateCommsConsoleInterface();
}
private void SetupEmergencyShuttle()
{
if (!_emergencyShuttleEnabled)
return;
var centcommQuery = AllEntityQuery<StationCentcommComponent>();
while (centcommQuery.MoveNext(out var centcomm))
{
AddCentcomm(centcomm);
}
var query = AllEntityQuery<StationEmergencyShuttleComponent>();
while (query.MoveNext(out var uid, out var comp))
{
AddEmergencyShuttle(uid, comp);
}
}
private void AddCentcomm(StationCentcommComponent component)
{
if (component.MapEntity != null || component.Entity != null)
{
_sawmill.Warning("Attempted to re-add an existing centcomm map.");
return;
}
// Check for existing centcomms and just point to that
var query = AllEntityQuery<StationCentcommComponent>();
while (query.MoveNext(out var otherComp))
{
if (otherComp == component)
continue;
if (!Exists(otherComp.MapEntity) || !Exists(otherComp.Entity))
{
Log.Error($"Disconvered invalid centcomm component?");
ClearCentcomm(otherComp);
continue;
}
component.MapEntity = otherComp.MapEntity;
component.ShuttleIndex = otherComp.ShuttleIndex;
return;
}
if (string.IsNullOrEmpty(component.Map.ToString()))
{
_sawmill.Warning("No CentComm map found, skipping setup.");
return;
}
var mapId = _mapManager.CreateMap();
var grid = _map.LoadGrid(mapId, component.Map.ToString(), new MapLoadOptions
{
LoadMap = false,
});
var map = _mapManager.GetMapEntityId(mapId);
if (!Exists(map))
{
Log.Error($"Failed to set up centcomm map!");
QueueDel(grid);
return;
}
if (!Exists(grid))
{
Log.Error($"Failed to set up centcomm grid!");
QueueDel(map);
return;
}
var xform = Transform(grid.Value);
if (xform.ParentUid != map || xform.MapUid != map)
{
Log.Error($"Centcomm grid is not parented to its own map?");
QueueDel(map);
QueueDel(grid);
return;
}
component.MapEntity = map;
component.Entity = grid;
_shuttle.AddFTLDestination(grid.Value, false);
}
public HashSet<EntityUid> GetCentcommMaps()
{
var query = AllEntityQuery<StationCentcommComponent>();
var maps = new HashSet<EntityUid>(Count<StationCentcommComponent>());
while (query.MoveNext(out var comp))
{
if (comp.MapEntity != null)
maps.Add(comp.MapEntity.Value);
}
return maps;
}
private void AddEmergencyShuttle(EntityUid uid, StationEmergencyShuttleComponent component)
{
if (!_emergencyShuttleEnabled
|| component.EmergencyShuttle != null ||
!TryComp<StationCentcommComponent>(uid, out var centcomm)
|| !TryComp(centcomm.MapEntity, out MapComponent? map))
{
return;
}
// Load escape shuttle
var shuttlePath = component.EmergencyShuttlePath;
var shuttle = _map.LoadGrid(map.MapId, shuttlePath.ToString(), new MapLoadOptions()
{
// Should be far enough... right? I'm too lazy to bounds check CentCom rn.
Offset = new Vector2(500f + centcomm.ShuttleIndex, 0f),
// fun fact: if you just fucking yeet centcomm into nullspace anytime you try to spawn the shuttle, then any distance is far enough. so lets not do that
LoadMap = false,
});
if (shuttle == null)
{
_sawmill.Error($"Unable to spawn emergency shuttle {shuttlePath} for {ToPrettyString(uid)}");
return;
}
centcomm.ShuttleIndex += _mapManager.GetGrid(shuttle.Value).LocalAABB.Width + ShuttleSpawnBuffer;
// Update indices for all centcomm comps pointing to same map
var query = AllEntityQuery<StationCentcommComponent>();
while (query.MoveNext(out var comp))
{
if (comp == centcomm || comp.MapEntity != centcomm.MapEntity)
continue;
comp.ShuttleIndex = centcomm.ShuttleIndex;
}
component.EmergencyShuttle = shuttle;
EnsureComp<ProtectedGridComponent>(shuttle.Value);
EnsureComp<PreventPilotComponent>(shuttle.Value);
EnsureComp<EmergencyShuttleComponent>(shuttle.Value);
}
private void OnEscapeUnpaused(EntityUid uid, EscapePodComponent component, ref EntityUnpausedEvent args)
{
if (component.LaunchTime == null)
return;
component.LaunchTime = component.LaunchTime.Value + args.PausedTime;
}
/// <summary>
/// Returns whether a target is escaping on the emergency shuttle, but only if evac has arrived.
/// </summary>
public bool IsTargetEscaping(EntityUid target)
{
// if evac isn't here then sitting in a pod doesn't return true
if (!EmergencyShuttleArrived)
return false;
// check each emergency shuttle
var xform = Transform(target);
foreach (var stationData in EntityQuery<StationEmergencyShuttleComponent>())
{
if (stationData.EmergencyShuttle == null)
continue;
if (IsOnGrid(xform, stationData.EmergencyShuttle.Value))
{
return true;
}
}
return false;
}
private bool IsOnGrid(
TransformComponent xform,
EntityUid shuttle,
MapGridComponent? grid = null,
TransformComponent? shuttleXform = null)
{
if (!Resolve(shuttle, ref grid, ref shuttleXform))
return false;
return _transformSystem.GetWorldMatrix(shuttleXform).TransformBox(grid.LocalAABB)
.Contains(_transformSystem.GetWorldPosition(xform));
}
private void SendRoundStatus(string status)
{
var utkaRoundStatusEvent = new UtkaRoundStatusEvent()
{
Message = status
};
_pandaWeb.SendBotMessage(utkaRoundStatusEvent);
}
}