Files
OldThink/Content.Client/Miracle/Changeling/UI/TransformStingUI/TransformStingUIBUI.cs
rhailrake aa8e31fa7e - add: Changeling antagonist (#2)
* Changeling WIP

* UI

* Pointers fix

* Moved out abilities

* Regenerate ability

* Fixed Regenerate ability
Prevent ghosting while regenerating

* Cleanup

* Base lesser form

* Finished Lesser Form && Transform

* Transform Sting

* Blind Sting

* Mute Sting
Added OnExamine on absorbed human

* Hallucination Sting
Changeling Absorb and transfer absorbed entities to absorber

* Cryogenic Sting

* Adrenaline Sacs

* Transform now uses Polymorph

* Armblade, Shield, Armor

* Tentacle Arm ability
Tentacle Gun system

* WIP with bugs

* WiP bugs

* fix implant transfer

* Fixed bugs with shop transfer and actions transfer

* Just in case

* Vi sitter i ventrilo och spelar DotA

* Fixes and proper LesserForm tracking

* !!!!!

* Fixed empty buttons

* WIP Gamerule
Ready - shop

* nerf stun time cause its sucks

* cleaning

* just in case

* Absorb DNA Objective.

* Partial objectives with bugs

* fix

* fix pointer

* Changeling objectives

* Changeling objectives №2

* Admin verb, game rule

* Fixed empty list check
Icons for objectives

* Changeling chat, changeling names etc.

* fix some merge errors

* - fix: Fixed all bugs with changeling

---------

Co-authored-by: Y-Parvus <yevhen.parvus@gmail.com>
Co-authored-by: Y-Parvus <61109031+Y-Parvus@users.noreply.github.com>
Co-authored-by: HitPanda <104197232+EnefFlow@users.noreply.github.com>
Co-authored-by: EnefFlow <regeto90@mail.ru>
2024-01-31 14:01:35 +00:00

52 lines
1.2 KiB
C#

using Content.Shared.Miracle.UI;
namespace Content.Client.Miracle.Changeling.UI.TransformStingUI;
public sealed class TransformStingSelectorBui : BoundUserInterface
{
private TransformStingSelectorWindow? _window;
public TransformStingSelectorBui(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
IoCManager.InjectDependencies(this);
}
protected override void Open()
{
base.Open();
_window = new TransformStingSelectorWindow();
_window.OpenCentered();
_window.OnClose += Close;
_window.ItemSelected += (item, target) =>
{
var msg = new TransformStingItemSelectedMessage(item, target);
SendMessage(msg);
};
if(State != null)
UpdateState(State);
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is TransformStingBuiState newState)
{
_window?.PopulateList(newState.Items, newState.Target);
}
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
_window?.Close();
}
}