Files
OldThink/Content.Client/_White/Overlays/SaturationScaleOverlay.cs

38 lines
1.1 KiB
C#

using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
namespace Content.Client._White.Overlays;
public sealed class SaturationScaleOverlay : Overlay
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override bool RequestScreenTexture => true;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
private readonly ShaderInstance _shader;
private const float Saturation = 0.5f;
public SaturationScaleOverlay()
{
IoCManager.InjectDependencies(this);
_shader = _prototypeManager.Index<ShaderPrototype>("SaturationScale").InstanceUnique();
}
protected override void Draw(in OverlayDrawArgs args)
{
if (ScreenTexture == null)
return;
_shader.SetParameter("SCREEN_TEXTURE", ScreenTexture);
_shader.SetParameter("saturation", Saturation);
var handle = args.WorldHandle;
handle.UseShader(_shader);
handle.DrawRect(args.WorldBounds, Color.White);
handle.UseShader(null);
}
}