Files
OldThink/Content.Client/_White/Wizard/SpellBlade/SpellBladeBUI.cs
Aviu00 4d09ed9245 Spellblade update (#346)
* - tweak: Don't close eui too quickly.

* - add: Spellblade update.

* - fix: Cult teleport spell.
2024-06-11 23:07:47 +03:00

58 lines
1.7 KiB
C#

using Content.Client._White.UserInterface.Radial;
using Content.Shared._White.Wizard.SpellBlade;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.Client._White.Wizard.SpellBlade;
[UsedImplicitly]
// ReSharper disable once InconsistentNaming
public sealed class SpellBladeBUI(EntityUid owner, Enum uiKey) : BoundUserInterface(owner, uiKey)
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
private RadialContainer? _aspectSelector;
protected override void Open()
{
base.Open();
if (!_entityManager.TryGetComponent(Owner, out SpellBladeComponent? spellBlade) ||
spellBlade.ChosenAspect != string.Empty)
return;
var spriteSystem = _entityManager.System<SpriteSystem>();
_aspectSelector = new RadialContainer();
_aspectSelector.Closed += Close;
foreach (var aspect in spellBlade.Aspects)
{
if (!_prototypeManager.TryIndex(aspect, out var proto))
continue;
var button = _aspectSelector.AddButton(proto.Name,
spriteSystem.GetPrototypeIcon(proto).Default);
button.Tooltip = proto.Description;
button.Controller.OnPressed += _ =>
{
SendMessage(new SpellBladeSystemMessage(aspect));
_aspectSelector.Close();
};
}
_aspectSelector.OpenAttachedLocalPlayer();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
_aspectSelector?.Close();
}
}