* JobRequirement refactor (#30347) * refactor JobRequirements * add profile support * fix * Update quartermaster.yml * sloth fixes * inport 30208 * Update DepartmentPrototype.cs * species restriction * left tweak stick * stringbuilder is cool! * Add JobRequirementOverride prototypes (#28607) * Add JobRequirementOverride prototypes * a * invert if * Add override that takes in prototypes directly * - fix: Errors. * - add: Add stuff. * - fix: Formatted message fix. * - add: Another requirement. --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
22 lines
609 B
C#
22 lines
609 B
C#
using System.Diagnostics.CodeAnalysis;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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namespace Content.Shared.Preferences.Loadouts.Effects;
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[ImplicitDataDefinitionForInheritors]
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public abstract partial class LoadoutEffect
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{
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/// <summary>
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/// Tries to validate the effect.
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/// </summary>
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public abstract bool Validate(
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HumanoidCharacterProfile profile,
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RoleLoadout loadout,
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ICommonSession session,
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IDependencyCollection collection,
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[NotNullWhen(false)] out FormattedMessage? reason);
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public virtual void Apply(RoleLoadout loadout) {}
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}
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