Logo
Explore Help
Register Sign In
Cinka/OldThink
1
0
Fork 0
You've already forked OldThink
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
9ec3ddf368b17c3597586d94a8a627fcc6590ef4
OldThink/Content.Server/GameObjects/Components/Projectiles
History
DTanxxx ebc2d59f2e Bullet only damage the first entity it collided with (#1912)
Co-authored-by: David Tan <>
2020-08-29 12:50:43 +02:00
..
ExplosiveProjectileComponent.cs
Add a test that puts all components on an entity and checks for no exceptions (#1815)
2020-08-22 22:29:20 +02:00
FlashProjectileComponent.cs
Add a test that puts all components on an entity and checks for no exceptions (#1815)
2020-08-22 22:29:20 +02:00
HitscanComponent.cs
Bodysystem and damagesystem rework (#1544)
2020-08-16 16:42:42 -07:00
ProjectileComponent.cs
Bullet only damage the first entity it collided with (#1912)
2020-08-29 12:50:43 +02:00
StunnableProjectileComponent.cs
Add test for adding each component individually to an entity (#1870)
2020-08-24 13:39:00 +02:00
ThrownItemComponent.cs
Bodysystem and damagesystem rework (#1544)
2020-08-16 16:42:42 -07:00
Powered by Gitea Version: 1.25.3 Page: 601ms Template: 34ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API