Files
OldThink/Content.Client/Decals/DecalSystem.cs
Jabak 9f00d4b9aa Upstream (#148)
* Content changes for engine delta-state PR (#28134)

* Update GasTileOverlayState

* Update DecalGridState

* Update NavMapState

* poke

* poke2

* poke3

* Poke dem tests

* Update engine to v223.0.0 (#28239)

* Update RobustToolbox

* Improve InteractionSystem range & BUI checks (#27999)

* Improve InteractionSystem range & BUI checks

* Ghost fixes

* AAA

* Fix test

* fix nullable

* revert to broadcast event

* Fixes for eengine PR

* Ah buckle code

* )

* Update engine to v223.0.0

* Update engine to v223.1.0

* Update engine to v223.1.1

* Hotfix for crashes from bad item names (#28256)

* Fix weapon error logs (#28264)

* Update engine to v223.1.2 (#28273)

* Update RobustToolbox

* Update RobustToolbox

* Fix dud modular grenade visuals (#28265)

* Fix not networking whitelist and blacklist in storage component (#28238)

* fix id card console not updating records (#28237)

* fix id card console not updating records

* test

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Remove the network tab (#28231)

It is useless and bloat, if a user needs to change these settings they are free to modify their cvars manually via the clientconfig.toml file or via the cvar command.

* antag objective issuing refactor (#28216)

* add AntagObjectives from GenericAntag

* add AntagRandomObjectives that traitor and thief can use

* make ObjectivesSystem use initial character name which AntagSelection passes

* make thief and traitor use AntagRandomObjectives

* remove now unused locale

* make sleeper agents rule use baseTraitorRule

* restore dragon rule oop

* bandaid for genericantag

* real

* typo

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* move nukie profile loading into its own rule (#28208)

* move profile loading out of nukeops rule

* make BaseNukeopsRule and use AntagLoadProfileRule

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* fix antagSelect

* Objects ordered through cargo system shouldn't start anchored (#28115)

* Order normal space heater instead of anchored variant

* Make sure ordered objects don't spawn anchored

* Order space heater flatpack instead of a regular space heater

* Remove obsolete TODO

* Remove unnecessary name

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* Move PendingZombieComponent to Shared (#28143)

* Move PendingZombieComponent to Shared

* network me boy

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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Make it possible to hide full health bars below a total damage threshold (#28127)

* Make it possible to hide full health bars below a total damage threshold

* Fix not setting state

* Fix storage UI interactions (#28291)

* Fix storage UI interactions

* Add VV support

* Fix stripping not marking interactions as handled (#28292)

* Make NetworkConfigurator use BoundUserInterfaceCheckRangeEvent (#28293)

* Fix hypodarts not injecting with people that have ANY outerclothing (#28301)

Update darts.yml

* fix borg ui mispredict opening (#28305)

move borg ui junk to shared

* Add loadout group check (#28311)

Forgot to add it back in one of the rewrites.

* fix mirror server crashes (#28318)

* Remove bogus C# finalizers (#28315)

Begging people to learn how this programming language works before throwing random syntax into a file.

None of these finalizers ever worked. I also checked whether they were memory leaks and needed *proper* shutdown logic, but they're all instantiated-once UI controls that last for the entire lifetime of the program so it's probably fine.

* Cleans up some entity-related spawnmenu stuff (#28234)

* cleans up a lot of stuff in the spawnmenu

* skibidi dode

* spawners update

* Revert "spawners update"

This reverts commit bc27d9f556b29f6fb1f89cebbe0ac37e28319fd0.

* fix antag selection being evil (#28197)

* fix antag selection being evil

* fix test

* untroll the other tests

* remove role timer troll

* Allow tests to modify antag preferences

* Fix antag selection

* Misc test fixes

* Add AntagPreferenceTest

* Fix lazy mistakes

* Test cleanup

* Try stop players in lobbies from being assigned mid-round antags

* ranting

* I am going insane

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>

* Revert "fix mirror server crashes (#28318)"

This reverts commit bcb0e555b058a4049d0cdb32d64eaf86c35a67be.

* fix

* Update engine to 223.2.0 (#28329)

* Update RobustToolbox

* Update RobustToolbox

---------

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: Vasilis <vasilis@pikachu.systems>
Co-authored-by: eoineoineoin <github@eoinrul.es>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: Ady4ik <141335742+Ady4ik@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-10-22 20:47:03 +03:00

182 lines
6.2 KiB
C#

using Content.Client.Decals.Overlays;
using Content.Shared.Decals;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.GameStates;
using Robust.Shared.Utility;
using static Content.Shared.Decals.DecalGridComponent;
namespace Content.Client.Decals
{
public sealed class DecalSystem : SharedDecalSystem
{
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly SpriteSystem _sprites = default!;
private DecalOverlay _overlay = default!;
private HashSet<uint> _removedUids = new();
private readonly List<Vector2i> _removedChunks = new();
public override void Initialize()
{
base.Initialize();
_overlay = new DecalOverlay(_sprites, EntityManager, PrototypeManager);
_overlayManager.AddOverlay(_overlay);
SubscribeLocalEvent<DecalGridComponent, ComponentHandleState>(OnHandleState);
SubscribeNetworkEvent<DecalChunkUpdateEvent>(OnChunkUpdate);
}
public void ToggleOverlay()
{
if (_overlayManager.HasOverlay<DecalOverlay>())
{
_overlayManager.RemoveOverlay(_overlay);
}
else
{
_overlayManager.AddOverlay(_overlay);
}
}
public override void Shutdown()
{
base.Shutdown();
_overlayManager.RemoveOverlay(_overlay);
}
protected override void OnDecalRemoved(EntityUid gridId, uint decalId, DecalGridComponent component, Vector2i indices, DecalChunk chunk)
{
base.OnDecalRemoved(gridId, decalId, component, indices, chunk);
DebugTools.Assert(chunk.Decals.ContainsKey(decalId));
chunk.Decals.Remove(decalId);
}
private void OnHandleState(EntityUid gridUid, DecalGridComponent gridComp, ref ComponentHandleState args)
{
// is this a delta or full state?
_removedChunks.Clear();
Dictionary<Vector2i, DecalChunk> modifiedChunks;
switch (args.Current)
{
case DecalGridDeltaState delta:
{
modifiedChunks = delta.ModifiedChunks;
foreach (var key in gridComp.ChunkCollection.ChunkCollection.Keys)
{
if (!delta.AllChunks.Contains(key))
_removedChunks.Add(key);
}
break;
}
case DecalGridState state:
{
modifiedChunks = state.Chunks;
foreach (var key in gridComp.ChunkCollection.ChunkCollection.Keys)
{
if (!state.Chunks.ContainsKey(key))
_removedChunks.Add(key);
}
break;
}
default:
return;
}
if (_removedChunks.Count > 0)
RemoveChunks(gridUid, gridComp, _removedChunks);
if (modifiedChunks.Count > 0)
UpdateChunks(gridUid, gridComp, modifiedChunks);
}
private void OnChunkUpdate(DecalChunkUpdateEvent ev)
{
foreach (var (netGrid, updatedGridChunks) in ev.Data)
{
if (updatedGridChunks.Count == 0)
continue;
var gridId = GetEntity(netGrid);
if (!TryComp(gridId, out DecalGridComponent? gridComp))
{
Log.Error($"Received decal information for an entity without a decal component: {ToPrettyString(gridId)}");
continue;
}
UpdateChunks(gridId, gridComp, updatedGridChunks);
}
// Now we'll cull old chunks out of range as the server will send them to us anyway.
foreach (var (netGrid, chunks) in ev.RemovedChunks)
{
if (chunks.Count == 0)
continue;
var gridId = GetEntity(netGrid);
if (!TryComp(gridId, out DecalGridComponent? gridComp))
{
Log.Error($"Received decal information for an entity without a decal component: {ToPrettyString(gridId)}");
continue;
}
RemoveChunks(gridId, gridComp, chunks);
}
}
private void UpdateChunks(EntityUid gridId, DecalGridComponent gridComp, Dictionary<Vector2i, DecalChunk> updatedGridChunks)
{
var chunkCollection = gridComp.ChunkCollection.ChunkCollection;
// Update any existing data / remove decals we didn't receive data for.
foreach (var (indices, newChunkData) in updatedGridChunks)
{
if (chunkCollection.TryGetValue(indices, out var chunk))
{
_removedUids.Clear();
_removedUids.UnionWith(chunk.Decals.Keys);
_removedUids.ExceptWith(newChunkData.Decals.Keys);
foreach (var removedUid in _removedUids)
{
OnDecalRemoved(gridId, removedUid, gridComp, indices, chunk);
gridComp.DecalIndex.Remove(removedUid);
}
}
chunkCollection[indices] = newChunkData;
foreach (var (uid, decal) in newChunkData.Decals)
{
gridComp.DecalIndex[uid] = indices;
}
}
}
private void RemoveChunks(EntityUid gridId, DecalGridComponent gridComp, IEnumerable<Vector2i> chunks)
{
var chunkCollection = gridComp.ChunkCollection.ChunkCollection;
foreach (var index in chunks)
{
if (!chunkCollection.TryGetValue(index, out var chunk))
continue;
foreach (var decalId in chunk.Decals.Keys)
{
OnDecalRemoved(gridId, decalId, gridComp, index, chunk);
gridComp.DecalIndex.Remove(decalId);
}
chunkCollection.Remove(index);
}
}
}
}