* Content changes for engine delta-state PR (#28134) * Update GasTileOverlayState * Update DecalGridState * Update NavMapState * poke * poke2 * poke3 * Poke dem tests * Update engine to v223.0.0 (#28239) * Update RobustToolbox * Improve InteractionSystem range & BUI checks (#27999) * Improve InteractionSystem range & BUI checks * Ghost fixes * AAA * Fix test * fix nullable * revert to broadcast event * Fixes for eengine PR * Ah buckle code * ) * Update engine to v223.0.0 * Update engine to v223.1.0 * Update engine to v223.1.1 * Hotfix for crashes from bad item names (#28256) * Fix weapon error logs (#28264) * Update engine to v223.1.2 (#28273) * Update RobustToolbox * Update RobustToolbox * Fix dud modular grenade visuals (#28265) * Fix not networking whitelist and blacklist in storage component (#28238) * fix id card console not updating records (#28237) * fix id card console not updating records * test --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Remove the network tab (#28231) It is useless and bloat, if a user needs to change these settings they are free to modify their cvars manually via the clientconfig.toml file or via the cvar command. * antag objective issuing refactor (#28216) * add AntagObjectives from GenericAntag * add AntagRandomObjectives that traitor and thief can use * make ObjectivesSystem use initial character name which AntagSelection passes * make thief and traitor use AntagRandomObjectives * remove now unused locale * make sleeper agents rule use baseTraitorRule * restore dragon rule oop * bandaid for genericantag * real * typo --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * move nukie profile loading into its own rule (#28208) * move profile loading out of nukeops rule * make BaseNukeopsRule and use AntagLoadProfileRule * untroll --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * fix antagSelect * Objects ordered through cargo system shouldn't start anchored (#28115) * Order normal space heater instead of anchored variant * Make sure ordered objects don't spawn anchored * Order space heater flatpack instead of a regular space heater * Remove obsolete TODO * Remove unnecessary name --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Move PendingZombieComponent to Shared (#28143) * Move PendingZombieComponent to Shared * network me boy --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Make it possible to hide full health bars below a total damage threshold (#28127) * Make it possible to hide full health bars below a total damage threshold * Fix not setting state * Fix storage UI interactions (#28291) * Fix storage UI interactions * Add VV support * Fix stripping not marking interactions as handled (#28292) * Make NetworkConfigurator use BoundUserInterfaceCheckRangeEvent (#28293) * Fix hypodarts not injecting with people that have ANY outerclothing (#28301) Update darts.yml * fix borg ui mispredict opening (#28305) move borg ui junk to shared * Add loadout group check (#28311) Forgot to add it back in one of the rewrites. * fix mirror server crashes (#28318) * Remove bogus C# finalizers (#28315) Begging people to learn how this programming language works before throwing random syntax into a file. None of these finalizers ever worked. I also checked whether they were memory leaks and needed *proper* shutdown logic, but they're all instantiated-once UI controls that last for the entire lifetime of the program so it's probably fine. * Cleans up some entity-related spawnmenu stuff (#28234) * cleans up a lot of stuff in the spawnmenu * skibidi dode * spawners update * Revert "spawners update" This reverts commit bc27d9f556b29f6fb1f89cebbe0ac37e28319fd0. * fix antag selection being evil (#28197) * fix antag selection being evil * fix test * untroll the other tests * remove role timer troll * Allow tests to modify antag preferences * Fix antag selection * Misc test fixes * Add AntagPreferenceTest * Fix lazy mistakes * Test cleanup * Try stop players in lobbies from being assigned mid-round antags * ranting * I am going insane --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> * Revert "fix mirror server crashes (#28318)" This reverts commit bcb0e555b058a4049d0cdb32d64eaf86c35a67be. * fix * Update engine to 223.2.0 (#28329) * Update RobustToolbox * Update RobustToolbox --------- Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Vasilis <vasilis@pikachu.systems> Co-authored-by: eoineoineoin <github@eoinrul.es> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> Co-authored-by: Ady4ik <141335742+Ady4ik@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: Kara <lunarautomaton6@gmail.com>
123 lines
3.3 KiB
C#
123 lines
3.3 KiB
C#
using System.Linq;
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using Content.Client.Actions;
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using Content.Shared.Input;
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using Robust.Client.Input;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Utility;
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namespace Content.Client.UserInterface.Systems.Actions.Controls;
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[Virtual]
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public class ActionButtonContainer : GridContainer
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{
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[Dependency] private readonly IEntityManager _entity = default!;
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[Dependency] private readonly IInputManager _input = default!;
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public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionPressed;
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public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionUnpressed;
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public event Action<ActionButton>? ActionFocusExited;
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public ActionButtonContainer()
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{
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IoCManager.InjectDependencies(this);
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}
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public ActionButton this[int index]
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{
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get => (ActionButton) GetChild(index);
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}
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private void BuildActionButtons(int count)
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{
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var keys = ContentKeyFunctions.GetHotbarBoundKeys();
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Children.Clear();
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for (var index = 0; index < count; index++)
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{
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Children.Add(MakeButton(index));
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}
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ActionButton MakeButton(int index)
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{
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var button = new ActionButton(_entity);
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if (!keys.TryGetValue(index, out var boundKey))
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return button;
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button.KeyBind = boundKey;
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if (_input.TryGetKeyBinding(boundKey, out var binding))
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{
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button.Label.Text = binding.GetKeyString();
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}
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return button;
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}
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}
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public void SetActionData(ActionsSystem system, params EntityUid?[] actionTypes)
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{
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var uniqueCount = Math.Min(system.GetClientActions().Count(), actionTypes.Length + 1);
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if (ChildCount != uniqueCount)
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BuildActionButtons(uniqueCount);
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for (var i = 0; i < uniqueCount; i++)
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{
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if (!actionTypes.TryGetValue(i, out var action))
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action = null;
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((ActionButton) GetChild(i)).UpdateData(action, system);
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}
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}
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public void ClearActionData()
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{
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foreach (var button in Children)
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{
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((ActionButton) button).ClearData();
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}
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}
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protected override void ChildAdded(Control newChild)
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{
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base.ChildAdded(newChild);
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if (newChild is not ActionButton button)
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return;
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button.ActionPressed += ActionPressed;
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button.ActionUnpressed += ActionUnpressed;
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button.ActionFocusExited += ActionFocusExited;
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}
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protected override void ChildRemoved(Control newChild)
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{
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if (newChild is not ActionButton button)
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return;
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button.ActionPressed -= ActionPressed;
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button.ActionUnpressed -= ActionUnpressed;
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button.ActionFocusExited -= ActionFocusExited;
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}
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public bool TryGetButtonIndex(ActionButton button, out int position)
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{
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if (button.Parent != this)
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{
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position = 0;
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return false;
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}
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position = button.GetPositionInParent();
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return true;
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}
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public IEnumerable<ActionButton> GetButtons()
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{
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foreach (var control in Children)
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{
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if (control is ActionButton button)
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yield return button;
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}
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}
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}
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