* Content changes for engine delta-state PR (#28134) * Update GasTileOverlayState * Update DecalGridState * Update NavMapState * poke * poke2 * poke3 * Poke dem tests * Update engine to v223.0.0 (#28239) * Update RobustToolbox * Improve InteractionSystem range & BUI checks (#27999) * Improve InteractionSystem range & BUI checks * Ghost fixes * AAA * Fix test * fix nullable * revert to broadcast event * Fixes for eengine PR * Ah buckle code * ) * Update engine to v223.0.0 * Update engine to v223.1.0 * Update engine to v223.1.1 * Hotfix for crashes from bad item names (#28256) * Fix weapon error logs (#28264) * Update engine to v223.1.2 (#28273) * Update RobustToolbox * Update RobustToolbox * Fix dud modular grenade visuals (#28265) * Fix not networking whitelist and blacklist in storage component (#28238) * fix id card console not updating records (#28237) * fix id card console not updating records * test --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Remove the network tab (#28231) It is useless and bloat, if a user needs to change these settings they are free to modify their cvars manually via the clientconfig.toml file or via the cvar command. * antag objective issuing refactor (#28216) * add AntagObjectives from GenericAntag * add AntagRandomObjectives that traitor and thief can use * make ObjectivesSystem use initial character name which AntagSelection passes * make thief and traitor use AntagRandomObjectives * remove now unused locale * make sleeper agents rule use baseTraitorRule * restore dragon rule oop * bandaid for genericantag * real * typo --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * move nukie profile loading into its own rule (#28208) * move profile loading out of nukeops rule * make BaseNukeopsRule and use AntagLoadProfileRule * untroll --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * fix antagSelect * Objects ordered through cargo system shouldn't start anchored (#28115) * Order normal space heater instead of anchored variant * Make sure ordered objects don't spawn anchored * Order space heater flatpack instead of a regular space heater * Remove obsolete TODO * Remove unnecessary name --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Move PendingZombieComponent to Shared (#28143) * Move PendingZombieComponent to Shared * network me boy --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Make it possible to hide full health bars below a total damage threshold (#28127) * Make it possible to hide full health bars below a total damage threshold * Fix not setting state * Fix storage UI interactions (#28291) * Fix storage UI interactions * Add VV support * Fix stripping not marking interactions as handled (#28292) * Make NetworkConfigurator use BoundUserInterfaceCheckRangeEvent (#28293) * Fix hypodarts not injecting with people that have ANY outerclothing (#28301) Update darts.yml * fix borg ui mispredict opening (#28305) move borg ui junk to shared * Add loadout group check (#28311) Forgot to add it back in one of the rewrites. * fix mirror server crashes (#28318) * Remove bogus C# finalizers (#28315) Begging people to learn how this programming language works before throwing random syntax into a file. None of these finalizers ever worked. I also checked whether they were memory leaks and needed *proper* shutdown logic, but they're all instantiated-once UI controls that last for the entire lifetime of the program so it's probably fine. * Cleans up some entity-related spawnmenu stuff (#28234) * cleans up a lot of stuff in the spawnmenu * skibidi dode * spawners update * Revert "spawners update" This reverts commit bc27d9f556b29f6fb1f89cebbe0ac37e28319fd0. * fix antag selection being evil (#28197) * fix antag selection being evil * fix test * untroll the other tests * remove role timer troll * Allow tests to modify antag preferences * Fix antag selection * Misc test fixes * Add AntagPreferenceTest * Fix lazy mistakes * Test cleanup * Try stop players in lobbies from being assigned mid-round antags * ranting * I am going insane --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> * Revert "fix mirror server crashes (#28318)" This reverts commit bcb0e555b058a4049d0cdb32d64eaf86c35a67be. * fix * Update engine to 223.2.0 (#28329) * Update RobustToolbox * Update RobustToolbox --------- Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Vasilis <vasilis@pikachu.systems> Co-authored-by: eoineoineoin <github@eoinrul.es> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> Co-authored-by: Ady4ik <141335742+Ady4ik@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: Kara <lunarautomaton6@gmail.com>
114 lines
3.9 KiB
C#
114 lines
3.9 KiB
C#
using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos.Prototypes;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Atmos.EntitySystems
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{
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public abstract class SharedGasTileOverlaySystem : EntitySystem
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{
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public const byte ChunkSize = 8;
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protected float AccumulatedFrameTime;
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protected bool PvsEnabled;
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[Dependency] protected readonly IPrototypeManager ProtoMan = default!;
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/// <summary>
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/// array of the ids of all visible gases.
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/// </summary>
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public int[] VisibleGasId = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasTileOverlayComponent, ComponentGetState>(OnGetState);
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List<int> visibleGases = new();
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for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
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{
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var gasPrototype = ProtoMan.Index<GasPrototype>(i.ToString());
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if (!string.IsNullOrEmpty(gasPrototype.GasOverlayTexture) || !string.IsNullOrEmpty(gasPrototype.GasOverlaySprite) && !string.IsNullOrEmpty(gasPrototype.GasOverlayState))
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visibleGases.Add(i);
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}
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VisibleGasId = visibleGases.ToArray();
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}
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private void OnGetState(EntityUid uid, GasTileOverlayComponent component, ref ComponentGetState args)
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{
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if (PvsEnabled && !args.ReplayState)
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return;
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// Should this be a full component state or a delta-state?
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if (args.FromTick <= component.CreationTick || args.FromTick <= component.ForceTick)
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{
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args.State = new GasTileOverlayState(component.Chunks);
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return;
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}
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var data = new Dictionary<Vector2i, GasOverlayChunk>();
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foreach (var (index, chunk) in component.Chunks)
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{
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if (chunk.LastUpdate >= args.FromTick)
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data[index] = chunk;
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}
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args.State = new GasTileOverlayDeltaState(data, new(component.Chunks.Keys));
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}
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public static Vector2i GetGasChunkIndices(Vector2i indices)
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{
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return new((int) MathF.Floor((float) indices.X / ChunkSize), (int) MathF.Floor((float) indices.Y / ChunkSize));
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}
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[Serializable, NetSerializable]
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public readonly struct GasOverlayData : IEquatable<GasOverlayData>
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{
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[ViewVariables]
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public readonly byte FireState;
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[ViewVariables]
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public readonly byte[] Opacity;
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// TODO change fire color based on temps
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// But also: dont dirty on a 0.01 kelvin change in temperatures.
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// Either have a temp tolerance, or map temperature -> byte levels
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public GasOverlayData(byte fireState, byte[] opacity)
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{
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FireState = fireState;
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Opacity = opacity;
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}
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public bool Equals(GasOverlayData other)
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{
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if (FireState != other.FireState)
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return false;
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if (Opacity?.Length != other.Opacity?.Length)
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return false;
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if (Opacity != null && other.Opacity != null)
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{
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for (var i = 0; i < Opacity.Length; i++)
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{
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if (Opacity[i] != other.Opacity[i])
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return false;
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}
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}
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return true;
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}
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}
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[Serializable, NetSerializable]
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public sealed class GasOverlayUpdateEvent : EntityEventArgs
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{
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public Dictionary<NetEntity, List<GasOverlayChunk>> UpdatedChunks = new();
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public Dictionary<NetEntity, HashSet<Vector2i>> RemovedChunks = new();
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}
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}
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}
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