* Content changes for engine delta-state PR (#28134) * Update GasTileOverlayState * Update DecalGridState * Update NavMapState * poke * poke2 * poke3 * Poke dem tests * Update engine to v223.0.0 (#28239) * Update RobustToolbox * Improve InteractionSystem range & BUI checks (#27999) * Improve InteractionSystem range & BUI checks * Ghost fixes * AAA * Fix test * fix nullable * revert to broadcast event * Fixes for eengine PR * Ah buckle code * ) * Update engine to v223.0.0 * Update engine to v223.1.0 * Update engine to v223.1.1 * Hotfix for crashes from bad item names (#28256) * Fix weapon error logs (#28264) * Update engine to v223.1.2 (#28273) * Update RobustToolbox * Update RobustToolbox * Fix dud modular grenade visuals (#28265) * Fix not networking whitelist and blacklist in storage component (#28238) * fix id card console not updating records (#28237) * fix id card console not updating records * test --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Remove the network tab (#28231) It is useless and bloat, if a user needs to change these settings they are free to modify their cvars manually via the clientconfig.toml file or via the cvar command. * antag objective issuing refactor (#28216) * add AntagObjectives from GenericAntag * add AntagRandomObjectives that traitor and thief can use * make ObjectivesSystem use initial character name which AntagSelection passes * make thief and traitor use AntagRandomObjectives * remove now unused locale * make sleeper agents rule use baseTraitorRule * restore dragon rule oop * bandaid for genericantag * real * typo --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * move nukie profile loading into its own rule (#28208) * move profile loading out of nukeops rule * make BaseNukeopsRule and use AntagLoadProfileRule * untroll --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * fix antagSelect * Objects ordered through cargo system shouldn't start anchored (#28115) * Order normal space heater instead of anchored variant * Make sure ordered objects don't spawn anchored * Order space heater flatpack instead of a regular space heater * Remove obsolete TODO * Remove unnecessary name --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Move PendingZombieComponent to Shared (#28143) * Move PendingZombieComponent to Shared * network me boy --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Make it possible to hide full health bars below a total damage threshold (#28127) * Make it possible to hide full health bars below a total damage threshold * Fix not setting state * Fix storage UI interactions (#28291) * Fix storage UI interactions * Add VV support * Fix stripping not marking interactions as handled (#28292) * Make NetworkConfigurator use BoundUserInterfaceCheckRangeEvent (#28293) * Fix hypodarts not injecting with people that have ANY outerclothing (#28301) Update darts.yml * fix borg ui mispredict opening (#28305) move borg ui junk to shared * Add loadout group check (#28311) Forgot to add it back in one of the rewrites. * fix mirror server crashes (#28318) * Remove bogus C# finalizers (#28315) Begging people to learn how this programming language works before throwing random syntax into a file. None of these finalizers ever worked. I also checked whether they were memory leaks and needed *proper* shutdown logic, but they're all instantiated-once UI controls that last for the entire lifetime of the program so it's probably fine. * Cleans up some entity-related spawnmenu stuff (#28234) * cleans up a lot of stuff in the spawnmenu * skibidi dode * spawners update * Revert "spawners update" This reverts commit bc27d9f556b29f6fb1f89cebbe0ac37e28319fd0. * fix antag selection being evil (#28197) * fix antag selection being evil * fix test * untroll the other tests * remove role timer troll * Allow tests to modify antag preferences * Fix antag selection * Misc test fixes * Add AntagPreferenceTest * Fix lazy mistakes * Test cleanup * Try stop players in lobbies from being assigned mid-round antags * ranting * I am going insane --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> * Revert "fix mirror server crashes (#28318)" This reverts commit bcb0e555b058a4049d0cdb32d64eaf86c35a67be. * fix * Update engine to 223.2.0 (#28329) * Update RobustToolbox * Update RobustToolbox --------- Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Vasilis <vasilis@pikachu.systems> Co-authored-by: eoineoineoin <github@eoinrul.es> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> Co-authored-by: Ady4ik <141335742+Ady4ik@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: Kara <lunarautomaton6@gmail.com>
490 lines
17 KiB
C#
490 lines
17 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Numerics;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Alert;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Database;
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using Content.Shared.Hands;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Input;
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using Content.Shared.Interaction;
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using Content.Shared.Movement.Events;
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using Content.Shared.Movement.Pulling.Components;
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using Content.Shared.Movement.Pulling.Events;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Pulling.Events;
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using Content.Shared.Standing;
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using Content.Shared.Throwing;
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using Content.Shared.Verbs;
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using Content.Shared.Standing.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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namespace Content.Shared.Movement.Pulling.Systems;
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/// <summary>
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/// Allows one entity to pull another behind them via a physics distance joint.
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/// </summary>
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public sealed class PullingSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly ActionBlockerSystem _blocker = default!;
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[Dependency] private readonly AlertsSystem _alertsSystem = default!;
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[Dependency] private readonly MovementSpeedModifierSystem _modifierSystem = default!;
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[Dependency] private readonly SharedJointSystem _joints = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedInteractionSystem _interaction = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SharedStandingStateSystem _standing = default!;
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public override void Initialize()
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{
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base.Initialize();
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UpdatesAfter.Add(typeof(SharedPhysicsSystem));
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UpdatesOutsidePrediction = true;
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SubscribeLocalEvent<PullableComponent, MoveInputEvent>(OnPullableMoveInput);
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SubscribeLocalEvent<PullableComponent, CollisionChangeEvent>(OnPullableCollisionChange);
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SubscribeLocalEvent<PullableComponent, JointRemovedEvent>(OnJointRemoved);
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SubscribeLocalEvent<PullableComponent, GetVerbsEvent<Verb>>(AddPullVerbs);
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SubscribeLocalEvent<PullableComponent, EntGotInsertedIntoContainerMessage>(OnPullableContainerInsert);
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SubscribeLocalEvent<PullerComponent, EntGotInsertedIntoContainerMessage>(OnPullerContainerInsert);
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SubscribeLocalEvent<PullerComponent, EntityUnpausedEvent>(OnPullerUnpaused);
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SubscribeLocalEvent<PullerComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
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SubscribeLocalEvent<PullerComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
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SubscribeLocalEvent<PullerComponent, DropHandItemsEvent>(OnDropHandItems);
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.ReleasePulledObject, InputCmdHandler.FromDelegate(OnReleasePulledObject, handle: false))
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.Register<PullingSystem>();
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}
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private void OnDropHandItems(EntityUid uid, PullerComponent pullerComp, DropHandItemsEvent args)
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{
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if (pullerComp.Pulling == null || pullerComp.NeedsHands)
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return;
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if (!TryComp(pullerComp.Pulling, out PullableComponent? pullableComp))
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return;
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TryStopPull(pullerComp.Pulling.Value, pullableComp, uid);
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}
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private void OnPullerContainerInsert(Entity<PullerComponent> ent, ref EntGotInsertedIntoContainerMessage args)
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{
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if (ent.Comp.Pulling == null) return;
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if (!TryComp(ent.Comp.Pulling.Value, out PullableComponent? pulling))
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return;
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TryStopPull(ent.Comp.Pulling.Value, pulling, ent.Owner);
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}
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private void OnPullableContainerInsert(Entity<PullableComponent> ent, ref EntGotInsertedIntoContainerMessage args)
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{
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TryStopPull(ent.Owner, ent.Comp);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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CommandBinds.Unregister<PullingSystem>();
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}
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private void OnPullerUnpaused(EntityUid uid, PullerComponent component, ref EntityUnpausedEvent args)
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{
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component.NextThrow += args.PausedTime;
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}
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private void OnVirtualItemDeleted(EntityUid uid, PullerComponent component, VirtualItemDeletedEvent args)
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{
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// If client deletes the virtual hand then stop the pull.
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if (component.Pulling == null)
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return;
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if (component.Pulling != args.BlockingEntity)
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return;
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if (EntityManager.TryGetComponent(args.BlockingEntity, out PullableComponent? comp))
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{
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TryStopPull(args.BlockingEntity, comp, uid);
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}
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}
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private void AddPullVerbs(EntityUid uid, PullableComponent component, GetVerbsEvent<Verb> args)
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{
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if (!args.CanAccess || !args.CanInteract)
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return;
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// Are they trying to pull themselves up by their bootstraps?
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if (args.User == args.Target)
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return;
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//TODO VERB ICONS add pulling icon
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if (component.Puller == args.User)
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{
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Verb verb = new()
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{
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Text = Loc.GetString("pulling-verb-get-data-text-stop-pulling"),
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Act = () => TryStopPull(uid, component, user: args.User),
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DoContactInteraction = false // pulling handle its own contact interaction.
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};
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args.Verbs.Add(verb);
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}
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else if (CanPull(args.User, args.Target))
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{
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Verb verb = new()
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{
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Text = Loc.GetString("pulling-verb-get-data-text"),
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Act = () => TryStartPull(args.User, args.Target),
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DoContactInteraction = false // pulling handle its own contact interaction.
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};
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args.Verbs.Add(verb);
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}
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}
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private void OnRefreshMovespeed(EntityUid uid, PullerComponent component, RefreshMovementSpeedModifiersEvent args)
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{
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if (_standing.IsDown(uid))
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{
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args.ModifySpeed(component.WalkSpeedModifier * 0.5f, component.SprintSpeedModifier * 0.5f);
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return;
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}
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args.ModifySpeed(component.WalkSpeedModifier, component.SprintSpeedModifier);
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}
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private void OnPullableMoveInput(EntityUid uid, PullableComponent component, ref MoveInputEvent args)
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{
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// If someone moves then break their pulling.
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if (!component.BeingPulled)
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return;
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var entity = args.Entity;
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if (!_blocker.CanMove(entity))
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return;
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TryStopPull(uid, component, user: uid);
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}
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private void OnPullableCollisionChange(EntityUid uid, PullableComponent component, ref CollisionChangeEvent args)
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{
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// IDK what this is supposed to be.
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if (!_timing.ApplyingState && component.PullJointId != null && !args.CanCollide)
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{
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_joints.RemoveJoint(uid, component.PullJointId);
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}
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}
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private void OnJointRemoved(EntityUid uid, PullableComponent component, JointRemovedEvent args)
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{
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// Just handles the joint getting nuked without going through pulling system (valid behavior).
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// Not relevant / pullable state handle it.
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if (component.Puller != args.OtherEntity ||
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args.Joint.ID != component.PullJointId ||
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_timing.ApplyingState)
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{
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return;
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}
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if (args.Joint.ID != component.PullJointId || component.Puller == null)
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return;
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StopPulling(uid, component);
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}
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/// <summary>
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/// Forces pulling to stop and handles cleanup.
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/// </summary>
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private void StopPulling(EntityUid pullableUid, PullableComponent pullableComp)
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{
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if (!_timing.ApplyingState)
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{
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if (TryComp<PhysicsComponent>(pullableUid, out var pullablePhysics))
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{
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_physics.SetFixedRotation(pullableUid, pullableComp.PrevFixedRotation, body: pullablePhysics);
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}
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}
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var oldPuller = pullableComp.Puller;
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pullableComp.PullJointId = null;
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pullableComp.Puller = null;
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Dirty(pullableUid, pullableComp);
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// No more joints with puller -> force stop pull.
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if (TryComp<PullerComponent>(oldPuller, out var pullerComp))
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{
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var pullerUid = oldPuller.Value;
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_alertsSystem.ClearAlert(pullerUid, AlertType.Pulling);
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pullerComp.Pulling = null;
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Dirty(oldPuller.Value, pullerComp);
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// Messaging
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var message = new PullStoppedMessage(pullerUid, pullableUid);
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_modifierSystem.RefreshMovementSpeedModifiers(pullerUid);
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_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(pullerUid):user} stopped pulling {ToPrettyString(pullableUid):target}");
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RaiseLocalEvent(pullerUid, message);
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RaiseLocalEvent(pullableUid, message);
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}
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_alertsSystem.ClearAlert(pullableUid, AlertType.Pulled);
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}
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public bool IsPulled(EntityUid uid, PullableComponent? component = null)
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{
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return Resolve(uid, ref component, false) && component.BeingPulled;
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}
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// WD ADDED
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public bool TryGetPulledEntity(
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EntityUid puller,
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[NotNullWhen(true)] out EntityUid? pulled,
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PullerComponent? component = null)
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{
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pulled = null;
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if (!Resolve(puller, ref component))
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{
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return false;
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}
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pulled = component.Pulling;
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return pulled is not null;
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}
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// WD ADDED END
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public bool IsPulling(EntityUid puller, PullerComponent? component = null)
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{
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return Resolve(puller, ref component, false) && component.Pulling != null;
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}
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private void OnReleasePulledObject(ICommonSession? session)
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{
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if (session?.AttachedEntity is not {Valid: true} player)
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{
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return;
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}
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if (!TryComp(player, out PullerComponent? pullerComp) ||
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!TryComp(pullerComp.Pulling, out PullableComponent? pullableComp))
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{
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return;
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}
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TryStopPull(pullerComp.Pulling.Value, pullableComp, user: player);
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}
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public bool CanPull(EntityUid puller, EntityUid pullableUid, PullerComponent? pullerComp = null)
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{
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if (!Resolve(puller, ref pullerComp, false))
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{
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return false;
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}
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if (pullerComp.NeedsHands
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&& !_handsSystem.TryGetEmptyHand(puller, out _)
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&& pullerComp.Pulling == null)
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{
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return false;
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}
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if (!_blocker.CanInteract(puller, pullableUid))
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{
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return false;
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}
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if (!EntityManager.TryGetComponent<PhysicsComponent>(pullableUid, out var physics))
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{
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return false;
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}
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if (physics.BodyType == BodyType.Static)
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{
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return false;
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}
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if (puller == pullableUid)
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{
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return false;
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}
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if (!_containerSystem.IsInSameOrNoContainer(puller, pullableUid))
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{
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return false;
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}
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if (EntityManager.TryGetComponent(puller, out BuckleComponent? buckle))
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{
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// Prevent people pulling the chair they're on, etc.
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if (buckle is { PullStrap: false, Buckled: true } && (buckle.LastEntityBuckledTo == pullableUid))
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{
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return false;
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}
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}
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var getPulled = new BeingPulledAttemptEvent(puller, pullableUid);
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RaiseLocalEvent(pullableUid, getPulled, true);
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var startPull = new StartPullAttemptEvent(puller, pullableUid);
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RaiseLocalEvent(puller, startPull, true);
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return !startPull.Cancelled && !getPulled.Cancelled;
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}
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public bool TogglePull(Entity<PullableComponent?> pullable, EntityUid pullerUid)
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{
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if (!Resolve(pullable, ref pullable.Comp, false))
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return false;
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if (pullable.Comp.Puller == pullerUid)
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{
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return TryStopPull(pullable, pullable.Comp);
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}
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return TryStartPull(pullerUid, pullable, pullableComp: pullable);
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}
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public bool TogglePull(EntityUid pullerUid, PullerComponent puller)
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{
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if (!TryComp<PullableComponent>(puller.Pulling, out var pullable))
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return false;
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return TogglePull((puller.Pulling.Value, pullable), pullerUid);
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}
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public bool TryStartPull(EntityUid pullerUid, EntityUid pullableUid,
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PullerComponent? pullerComp = null, PullableComponent? pullableComp = null)
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{
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if (!Resolve(pullerUid, ref pullerComp, false) ||
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!Resolve(pullableUid, ref pullableComp, false))
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{
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return false;
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}
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if (pullerComp.Pulling == pullableUid)
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return true;
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if (!CanPull(pullerUid, pullableUid))
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return false;
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if (!EntityManager.TryGetComponent<PhysicsComponent>(pullerUid, out var pullerPhysics) ||
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!EntityManager.TryGetComponent<PhysicsComponent>(pullableUid, out var pullablePhysics))
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{
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return false;
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}
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// Ensure that the puller is not currently pulling anything.
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if (TryComp<PullableComponent>(pullerComp.Pulling, out var oldPullable)
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&& !TryStopPull(pullerComp.Pulling.Value, oldPullable, pullerUid))
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return false;
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// Stop anyone else pulling the entity we want to pull
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if (pullableComp.Puller != null)
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{
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// We're already pulling this item
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if (pullableComp.Puller == pullerUid)
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return false;
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if (!TryStopPull(pullableUid, pullableComp, pullableComp.Puller))
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return false;
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}
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var pullAttempt = new PullAttemptEvent(pullerUid, pullableUid);
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RaiseLocalEvent(pullerUid, pullAttempt);
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if (pullAttempt.Cancelled)
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return false;
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RaiseLocalEvent(pullableUid, pullAttempt);
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if (pullAttempt.Cancelled)
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return false;
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// Pulling confirmed
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_interaction.DoContactInteraction(pullableUid, pullerUid);
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// Use net entity so it's consistent across client and server.
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pullableComp.PullJointId = $"pull-joint-{GetNetEntity(pullableUid)}";
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pullerComp.Pulling = pullableUid;
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|
pullableComp.Puller = pullerUid;
|
|
|
|
// joint state handling will manage its own state
|
|
if (!_timing.ApplyingState)
|
|
{
|
|
// Joint startup
|
|
var union = _physics.GetHardAABB(pullerUid).Union(_physics.GetHardAABB(pullableUid, body: pullablePhysics));
|
|
var length = Math.Max((float) union.Size.X, (float) union.Size.Y) * 0.75f;
|
|
|
|
var joint = _joints.CreateDistanceJoint(pullableUid, pullerUid, id: pullableComp.PullJointId);
|
|
joint.CollideConnected = false;
|
|
// This maximum has to be there because if the object is constrained too closely, the clamping goes backwards and asserts.
|
|
joint.MaxLength = Math.Max(1.0f, length);
|
|
joint.Length = length * 0.75f;
|
|
joint.MinLength = 0f;
|
|
joint.Stiffness = 1f;
|
|
|
|
_physics.SetFixedRotation(pullableUid, pullableComp.FixedRotationOnPull, body: pullablePhysics);
|
|
}
|
|
|
|
pullableComp.PrevFixedRotation = pullablePhysics.FixedRotation;
|
|
|
|
// Messaging
|
|
var message = new PullStartedMessage(pullerUid, pullableUid);
|
|
_alertsSystem.ShowAlert(pullerUid, AlertType.Pulling);
|
|
_alertsSystem.ShowAlert(pullableUid, AlertType.Pulled);
|
|
|
|
RaiseLocalEvent(pullerUid, message);
|
|
RaiseLocalEvent(pullableUid, message);
|
|
|
|
Dirty(pullerUid, pullerComp);
|
|
Dirty(pullableUid, pullableComp);
|
|
|
|
_adminLogger.Add(LogType.Action, LogImpact.Low,
|
|
$"{ToPrettyString(pullerUid):user} started pulling {ToPrettyString(pullableUid):target}");
|
|
return true;
|
|
}
|
|
|
|
public bool TryStopPull(EntityUid pullableUid, PullableComponent pullable, EntityUid? user = null)
|
|
{
|
|
var pullerUidNull = pullable.Puller;
|
|
|
|
if (pullerUidNull == null)
|
|
return true;
|
|
|
|
var msg = new AttemptStopPullingEvent(user);
|
|
RaiseLocalEvent(pullableUid, msg, true);
|
|
|
|
if (msg.Cancelled)
|
|
return false;
|
|
|
|
// Stop pulling confirmed!
|
|
if (!_timing.ApplyingState)
|
|
{
|
|
// Joint shutdown
|
|
if (pullable.PullJointId != null)
|
|
{
|
|
_joints.RemoveJoint(pullableUid, pullable.PullJointId);
|
|
pullable.PullJointId = null;
|
|
}
|
|
}
|
|
|
|
StopPulling(pullableUid, pullable);
|
|
return true;
|
|
}
|
|
}
|