* - add: Neuro control implanter. * - tweak: Less beanbag stamina damage. * - tweak: No heat damage.
71 lines
2.6 KiB
C#
71 lines
2.6 KiB
C#
using Content.Server.Stunnable.Components;
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using Content.Shared._White.Implants.NeuroControl;
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using Content.Shared.Standing;
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using Content.Shared.StatusEffect;
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using JetBrains.Annotations;
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using Robust.Shared.Physics.Dynamics;
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using Content.Shared.Throwing;
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using Robust.Shared.Physics.Events;
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namespace Content.Server.Stunnable
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{
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[UsedImplicitly]
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internal sealed class StunOnCollideSystem : EntitySystem
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{
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[Dependency] private readonly StunSystem _stunSystem = default!;
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[Dependency] private readonly NeuroControlSystem _neuroControl = default!; // WD EDIT
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<StunOnCollideComponent, StartCollideEvent>(HandleCollide);
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SubscribeLocalEvent<StunOnCollideComponent, ThrowDoHitEvent>(HandleThrow);
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}
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private void TryDoCollideStun(EntityUid uid, StunOnCollideComponent component, EntityUid target)
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{
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// WD START
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var neuroControlled = HasComp<NeuroControlComponent>(target);
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var stunAmount = component.StunAmount;
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var knockdownAmount = component.KnockdownAmount;
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if (neuroControlled)
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{
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stunAmount = Math.Max(1, stunAmount / 6);
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knockdownAmount = Math.Max(1, knockdownAmount / 6);
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}
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// WD END
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if (EntityManager.TryGetComponent<StatusEffectsComponent>(target, out var status))
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{
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// WD EDIT START
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_stunSystem.TryStun(target, TimeSpan.FromSeconds(stunAmount), true, status);
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_stunSystem.TryKnockdown(target, TimeSpan.FromSeconds(knockdownAmount), true,
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status);
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if (neuroControlled)
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{
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_neuroControl.Electrocute(target, component.StunAmount * 6, status);
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return;
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}
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// WD EDIT END
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_stunSystem.TrySlowdown(target, TimeSpan.FromSeconds(component.SlowdownAmount), true,
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component.WalkSpeedMultiplier, component.RunSpeedMultiplier, status);
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}
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}
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private void HandleCollide(EntityUid uid, StunOnCollideComponent component, ref StartCollideEvent args)
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{
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if (args.OurFixtureId != component.FixtureID)
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return;
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TryDoCollideStun(uid, component, args.OtherEntity);
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}
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private void HandleThrow(EntityUid uid, StunOnCollideComponent component, ThrowDoHitEvent args)
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{
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TryDoCollideStun(uid, component, args.Target);
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}
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}
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}
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