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a4b0c4e213c04efabd5ff436712ad01a344ca9bf
OldThink/Content.Client/GameObjects/EntitySystems
History
Pieter-Jan Briers 33782ed7f3 Fix ranged weapon fire rates being stuttery.
Now we just send a fire message to the server every frame. Absolutely terrible!
2020-01-09 00:28:04 +01:00
..
CameraRecoilSystem.cs
…
CharacterInterfaceSystem.cs
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ClientInventorySystem.cs
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ClientNotifySystem.cs
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CombatModeSystem.cs
Shitty combat mode & animations. (#367)
2019-09-26 22:32:32 +02:00
ConstructorSystem.cs
Updates various systems to the new InputCommandHandler delegate signature, implementing the new handled return value.
2019-09-17 16:10:59 -07:00
ExamineSystem.cs
UI Layout v2. (#489)
2019-12-05 16:00:03 +01:00
IconSmoothSystem.cs
Fix icon smoothing not applying after entities are deleted.
2019-10-14 17:09:45 +02:00
MeleeLungeSystem.cs
Shitty combat mode & animations. (#367)
2019-09-26 22:32:32 +02:00
MeleeWeaponSystem.cs
Rider static analysis (#433)
2019-11-13 23:37:46 +01:00
RangedWeaponSystem.cs
Fix ranged weapon fire rates being stuttery.
2020-01-09 00:28:04 +01:00
SubFloorHideSystem.cs
The SubFloorHideComponent can now be properly started/stopped. Previously this did nothing.
2019-09-19 11:43:46 -07:00
VerbSystem.cs
GameScreen moved to content.
2019-12-06 00:41:30 +01:00
WindowSystem.cs
Fixes window destruction causing a crash.
2019-11-29 17:08:24 +01:00
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