Files
OldThink/Content.Server/AI/Utility/Considerations/Nutrition/Food/FoodValueCon.cs
2021-03-16 15:50:20 +01:00

30 lines
855 B
C#

using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects.Components.Chemistry;
namespace Content.Server.AI.Utility.Considerations.Nutrition.Food
{
public sealed class FoodValueCon : Consideration
{
protected override float GetScore(Blackboard context)
{
var target = context.GetState<TargetEntityState>().GetValue();
if (target == null || target.Deleted || !target.TryGetComponent(out SolutionContainerComponent? food))
{
return 0.0f;
}
var nutritionValue = 0;
foreach (var reagent in food.ReagentList)
{
// TODO
nutritionValue += (reagent.Quantity * 30).Int();
}
return nutritionValue / 1000.0f;
}
}
}