Files
OldThink/Content.Server/AI/WorldState/States/Inventory/EquippedEntityState.cs
2021-03-16 15:50:20 +01:00

26 lines
653 B
C#

using Content.Server.GameObjects.Components.GUI;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.WorldState.States.Inventory
{
/// <summary>
/// AKA what's in active hand
/// </summary>
[UsedImplicitly]
public sealed class EquippedEntityState : StateData<IEntity>
{
public override string Name => "EquippedEntity";
public override IEntity? GetValue()
{
if (!Owner.TryGetComponent(out HandsComponent? handsComponent))
{
return null;
}
return handsComponent.GetActiveHand?.Owner;
}
}
}